Name and Purpose
- Body Part Ball Pass is a playful circle game that teaches body parts through movement and music.
- Players build large and small motor skills, vocabulary, and social connection in a low-pressure format that works for mixed-ability groups.
a.k.a.
- Body Ball, Part Pass
Age / Group / Time / Space
- Ages 5-12 | 6-30 players | 10-20 minutes | Open indoor or outdoor space; seated or standing circle works equally well
Materials
- 1-3 soft foam or rubber balls (size appropriate for the age group)
- Music player and upbeat playlist (optional)
- Body part picture cards (optional, for early-language or non-verbal players)
- Chalk or cones to mark the circle boundary if outdoors
Quick-Run Card
- Players sit or stand in a circle with enough space between them to pass a ball.
- Leader calls out a body part (e.g., “elbows!”) and demonstrates the pass.
- Players pass the ball around the circle using only that body part.
- After one full loop, the leader calls a new body part.
- In larger groups, add a second ball going the opposite direction.
Setup and Boundaries
- Mark the circle edge with chalk or cones so everyone knows their spot
- Signal: clap twice = everyone pauses and looks at the leader for the next body part
- Check the surface for anything a ball could roll into or off
- If playing outdoors in sun, orient the circle so no one faces directly into the light
How to Play
- Everyone sits or stands in a circle, arms-length apart.
- Leader introduces the game: “We are going to pass this ball using different body parts. I will call out the part, and we will all try it together.”
- Leader calls a body part and shows what it looks like to use it.
- Players pass the ball around the circle using only that part.
- After one full loop (or about 30 seconds), the leader calls a new part.
- For groups of 15 or more, add a second ball going the other direction.
- Optional music round: music plays while the ball passes; when the music stops, whoever holds the ball names a new body part for the next round.
- No elimination. If a player drops the ball, they pick it up and keep passing.
I-OPt Options
- Start:
- A (Active): Stand in the circle and pass with full range of motion
- S (Support): Hold a picture card showing the body part so others can see it
- Q (Quiet): Sit and pass with smaller, careful movements
- O (Observer): Watch one round, then step in when ready
- Mid:
- A (Active): Try calling out the body part with the leader
- S (Support): Help a younger or newer player find the right body part
- Q (Quiet): Pass gently; focus on accuracy over speed
- O (Observer): Count how many different body parts have been used; share at the end
- Late:
- A (Active): Try a silly or creative body part (forehead, shoulder blade)
- S (Support): Cheer when the ball makes a full loop without dropping
- Q (Quiet): Use two hands for stability on any part
- O (Observer): Suggest a body part for the leader to call
- End:
- A (Active): Lead a final loop using your favourite body part
- S (Support): Help collect balls and materials
- Q (Quiet): Give a thumbs up for each body part you remember
- O (Observer): Name one body part the group used that surprised you
Inclusion Adaptations
- Seated play: the full game works from a chair or wheelchair; adjust the circle size so the ball travels comfortably
- Picture cards: hold up a card showing the body part alongside the verbal call; helps players who are learning the language or learning to read
- Larger balls: use a beach ball or large foam ball for players with fine motor differences or vision differences
- Bilateral pass option: players who cannot use one side of the body may use two hands or any available limb; frame this as another valid way to play
Stewardship Moment
- Foam balls last for years with simple care; wipe them down and store them dry after play
- Prompt: “These balls go with us to every camp game this week. How do we make sure they stay in good shape?”
Consent
- Pre-brief: “We are going to pass a ball using different body parts. You get to choose how you move your body. If a part does not work for you today, point to a card or use any part that does work.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: after 3-4 rounds, pause. “Quick check: thumbs up, sideways, or down. Are we having fun? Any part too tricky?”
- Opt-out/re-entry: step back from the circle at any time; rejoin by stepping back in between rounds
Risks and Mitigation
- Ball rolls out of bounds and players chase it: remind players the ball stays in the circle; if it rolls out, the nearest player retrieves it calmly
- Competitive tone creeps in around speed: remind the group that the goal is learning the body part, not passing fastest
- Player feels singled out for dropping the ball: normalise drops from the start: “Drops happen. Pick it up and keep going.”
Warm-Up Suggestions
- “Simon Says” with 3-4 body parts to preview vocabulary before the game starts
- “Shake it Out”: everyone shakes each body part the leader names before the ball is introduced
Debrief Questions
- What? “Which body part was the trickiest to use for passing?”
- So What? “What did you have to think about to control the ball with a new part of your body?”
- Now What? “What body parts do you use without thinking during your normal day at camp?”
Cleanup and Reset
- Collect all balls; wipe down with a damp cloth if used outdoors
- Store picture cards flat in their envelope
- Return cones or chalk markers
