Name and Purpose
- What Animal Am I? builds creativity, non-verbal communication, and joyful group engagement.
- Players practise reading body language and expressing themselves without words.
a.k.a.
- Guess My Animal, Animal Mime
Age / Group / Time / Space
- Ages 8-16 | 8-20 players | 10-20 minutes | Circle space with open centre, indoors or outdoors
Materials
- No materials required
Quick-Run Card
- One player volunteers to be the Performer and steps aside briefly.
- The leader tells the Performer which animal to be.
- The Performer returns to the centre and acts out the animal without sounds or words.
- The circle calls out guesses freely.
- When the animal is guessed, the Performer picks the next Performer or the group votes on the next animal.
Setup and Boundaries
- Form a circle with a clear open centre for the Performer to move in
- Signal: leader raises a hand to pause guessing; two claps to celebrate a correct answer
- Ensure the centre space is clear of trip hazards
- Keep the circle wide enough that the Performer has room to move without bumping into seated players
How to Play
- Everyone sits in a circle with a clear open centre.
- One player volunteers to be the first Performer.
- The Performer steps just outside the circle while the leader quietly tells them an animal.
- The Performer returns to the centre and acts out the animal using only movement and body language (no sounds unless the group agrees to allow them).
- Players in the circle call out their guesses freely. All guesses are welcomed.
- When the animal is guessed correctly, everyone celebrates.
- The Performer chooses the next Performer, or the group votes on the next animal to make it collaborative.
- Continue for as many rounds as time allows.
Note on the original prank version: The original game included a mechanic where the circle would refuse to guess ‘dog’ in order to confuse the Performer. This version removes that mechanic. Surprising or confusing a player without their knowledge can feel isolating. This version keeps the energy fun and respectful for everyone.
I-OPt Options
- Start
- A (Active): Volunteer to be the first Performer
- S (Support): Help the group call out guesses enthusiastically to encourage the Performer
- Q (Quiet): Sit in the circle and call out guesses when you feel ready
- O (Observer): Watch the first round from the circle before deciding to perform
- Mid
- A (Active): Take a Performer turn and try a challenging animal
- S (Support): Cheer warmly for every Performer, especially when the guessing is hard
- Q (Quiet): Call out quiet guesses from your seat
- O (Observer): Notice what kinds of movements make animals easiest to guess and share at the end
- Late
- A (Active): Suggest harder animals for later rounds
- S (Support): Encourage peers who have not yet taken a Performer turn
- Q (Quiet): Continue guessing from your seat; there is no requirement to perform
- O (Observer): Keep a mental list of which animals were hardest to guess
- End
- A (Active): Lead a final round where two Performers act at the same time
- S (Support): Lead the group applause after the final Performer
- Q (Quiet): Join the debrief from your seat
- O (Observer): Share the observation about which movements communicated most clearly
Inclusion Adaptations
- Players who do not want to perform in the centre can pass and remain in the circle as guessers; this role is equally valued
- Players with mobility differences can perform from a seated position; the leader can offer animals that are easy to mime while seated (e.g., a bird, a fish, a cat)
Stewardship Moment
- After the game, ask: ‘Which animals did we mime that live near our camp? What can we do to look out for them?’
- No materials and no waste
Consent
- Pre-brief: ‘In this game, one player at a time comes to the centre to act out an animal. Performing in the middle is always a choice. For those not comfortable performing in the centre, guessing from your spot in the circle is another option and just as important.’
- Mid-game check: After two or three rounds, pause: ‘Is anyone feeling left out or would anyone like a turn who has not had one yet?’
- Opt-out/re-entry: Performing is always voluntary. Any player can pass or return to the circle at any time.
Risks and Mitigation
- A player feeling mocked during their performance: set a warm, supportive tone before the game and redirect any unkind comments immediately
- Players repeating the same animals: keep a visible running list on the ground (written on a card) or have the leader track aloud
- Performer becoming anxious in the centre: keep rounds short (90 seconds max) and celebrate effort loudly and specifically
Warm-Up Suggestions
- ‘Animal Snapshot’: everyone freezes as their favourite animal on the count of three; no guessing, just a silly group freeze
- ‘Mirror the Animal’: leader slowly acts out an animal movement and the group mirrors it together before the game starts
Debrief Questions
- What? ‘Which animal was hardest to guess? What made it difficult?’
- So What? ‘What did you learn about communicating without words?’
- Now What? ‘How do you communicate things without speaking in your everyday life?’
Cleanup and Reset
- No equipment to collect
- Clear the centre space of the circle for the next activity
- Space is immediately ready
