Name and Purpose
- Double Dice Circle Game is a suspense-building circle game that combines chance, patience, and excitement.
- Players practise turn-taking, fine motor skill under pressure, and cheering each other on.
a.k.a.
- Dice Dash, Doubles Unwrap, Pass and Peel
Age / Group / Time / Space
- Ages 8-16 | 8-20 players | 15-25 minutes | Indoor circle space, comfortable for sitting; outdoor use possible on a dry, flat surface
Materials
- One pair of standard dice
- One pair of heavy mitts or oven mitts
- One well-wrapped parcel (many layers of paper or fabric)
- Something inside the parcel (a shared treat, small prize, or fun activity card)
- Optional: seat cushions or low chairs for players who prefer not to sit on the floor
Quick-Run Card
- Sit in a circle. Place wrapped parcel and mitts in the centre.
- Players take turns rolling the dice and passing them clockwise.
- Roll doubles: grab the mitts, put them on, and begin unwrapping.
- Next player to roll doubles takes over the mitts and continues.
- Whoever gets the final layer off keeps what is inside (or the group shares it).
Setup and Boundaries
- Sit close enough that the dice can be rolled in a small central space and the mitts passed quickly.
- Signal: counsellor’s raised hand = pause everything.
- If using a hard floor, place a small mat or folded blanket under the parcel so it doesn’t slide.
How to Play
- The wrapped parcel and mitts are placed in the centre of the circle.
- One player starts by rolling both dice. If not doubles, pass the dice clockwise to the next player.
- If doubles are rolled, that player grabs the mitts, puts them on, and begins trying to unwrap the parcel.
- Meanwhile the dice continue around the circle. The moment the next player rolls doubles, they call “Doubles!” and the mitts and parcel pass to them immediately.
- The player who removes the final layer of wrapping wins what is inside. If the prize is shareable (a bag of snacks, a fun challenge card), it is enjoyed by everyone.
- Optional: if the game ends very quickly, re-wrap the parcel and play another round.
I-OPt Options
- A (Active): Roll quickly, cheer loudly when doubles land, race to get the mitts on.
- S (Support): Help keep the dice moving; celebrate each doubles roll; encourage the player with the mitts.
- Q (Quiet): Roll calmly and pass; watch the unwrapping with quiet anticipation.
- O (Observer): Sit just outside the circle and watch; count the layers as they come off; join the next round.
Inclusion Adaptations
- Players who prefer not to sit on the floor may use a low chair positioned in the circle.
- For players with fine motor differences, use larger foam dice and looser wrapping that is easier to grip with mitts.
Stewardship Moment
- Use fabric strips, reusable cloth, or recycled paper for wrapping instead of fresh wrapping paper each time.
- After the game, fold and save the wrapping material so it can be used again next time.
- Reflection: “How many layers did we unwrap? What if we used cloth strips that could be washed and reused?”
Consent
- Pre-brief: “This game involves sitting in a circle and rolling dice. When you get doubles you put on big mitts and unwrap a parcel. It is a bit of a scramble! For those not comfortable with the rush of the mitts, you can pass your turn in the middle and cheer from the circle instead.”
- Mid-game check: After the first doubles roll, check with a thumbs sign: is the pace okay?
- Re-entry: Anyone who stepped back can roll and rejoin the full game at any time between rolls.
Risks and Mitigation
- Dice rolling off laps and getting lost: use a small tray or rolled-up towel as a dice barrier.
- Wrapping paper scraps becoming a slip hazard: designate a discard spot to one side of the circle.
- Player frustration at repeated near-doubles: counsellor narrates the near-misses as exciting, not unlucky.
Warm-Up Suggestions
- “Double or Nothing”: everyone holds up both fists and on “Go” opens any number of fingers. Groups whose totals match get a point.
- Quick stretch of fingers and hands before the mitts come out.
Debrief Questions
- What? “What did it feel like to finally roll doubles after waiting?”
- So What? “How did the group’s energy change each time doubles were rolled?”
- Now What? “When do you have to wait patiently for your turn in real life? How do you stay ready?”
Cleanup and Reset
- Collect the dice and mitts.
- Gather and fold all wrapping material for reuse.
- Quick sweep of the floor for any stray paper scraps.
