Name and Purpose
- Jab-er-Walkie is a listening and trust game where players navigate by sound alone.
- Builds auditory focus, trust in others, and the ability to filter out distractions.
a.k.a.
- Sound Guide, Vocal Compass
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-20 minutes | Open indoor or outdoor flat space, clear of obstacles
Materials
- No materials required
- Optional: soft blindfolds for middle players who prefer them over closed eyes
Quick-Run Card
- Form a circle and clear the play space of any trip hazards.
- Choose 1-2 middle players who will close their eyes and walk bent forward with hands near their knees.
- Assign a Guide outside the circle who calls ‘Jab-er-Walkie’ to lead them out.
- Assign a Misdirector outside the circle who calls a different sound to create friendly confusion.
- Circle sings ‘Row, Row, Row Your Boat.’ Middle players navigate toward the Guide and out through an opening.
Setup and Boundaries
- Check the floor or ground carefully for trip hazards, wet patches, or debris before play.
- Mark one opening in the circle as the exit point.
- Signal: 1 short whistle = everyone stops and opens eyes immediately.
- Staff stand at the edges to spot and steady middle players if needed.
How to Play
- The group forms a large standing circle. Identify one gap as the exit opening.
- Choose 1-3 players to stand in the middle. They close their eyes and walk in a comfortable bent-forward posture (hands near knees). For those not comfortable closing their eyes, a soft blindfold or simply looking down at the ground is another option.
- A Guide stands just outside the circle at the exit opening and calls ‘Jab-er-Walkie’ steadily to help the middle players find the way out.
- A Misdirector stands at another point outside the circle and calls a different word or sound to create friendly confusion.
- The rest of the circle sings ‘Row, Row, Row Your Boat’ throughout.
- Middle players work together to find the exit by following the Guide’s voice. When they make it out, the round ends. Rotate roles.
I-OPt Options
- A (Active): Be a middle player navigating by sound.
- S (Support): Serve as the Guide, calling clearly and steadily to help middle players succeed.
- Q (Quiet): Sing softly as a circle member, focus on watching carefully.
- O (Observer): Watch from just outside the circle and rotate in when ready.
Inclusion Adaptations
- Players with balance or mobility differences can be circle members or the Guide rather than middle players.
- Soft blindfolds are available for middle players who prefer them over closed eyes.
- Staff spotter stands close to middle players throughout.
Stewardship Moment
- No materials needed. Nothing used up.
- Reflection: ‘How did using one sense more carefully change what you noticed?’
Consent
- Pre-brief: ‘In this game, some players will close their eyes and navigate by sound. For those not comfortable closing their eyes or walking with limited vision, being the Guide or a circle member is another great option.’
- Mid-game check: After the first round, pause. ‘How did that feel? Thumbs up, sideways, or down. Who would like to try a different role?’
- Opt-out/re-entry: Any middle player can open their eyes and step to the circle any time. Raise a hand to signal staff.
Risks and Mitigation
- Middle players losing balance while walking bent over: staff spotter stays within arm’s reach of each middle player throughout.
- Middle players walking into circle members: remind circle to stay firmly in place and use gentle hands to redirect if someone walks toward them.
- Noise level becoming overwhelming: signal a pause if volume gets too intense. Remind singers to stay at a comfortable volume.
Warm-Up Suggestions
- ‘Eyes Closed Walk’: everyone takes 5 slow steps with eyes closed in their own space, then opens eyes. Builds comfort with limited vision.
- ‘Marco Polo Pairs’: partners stand 3m apart, one calls a name and the other walks toward the voice with eyes closed.
Debrief Questions
- What? ‘What made it easy or hard to find the right voice?’
- So What? ‘What does it feel like to trust someone you can hear but not see?’
- Now What? ‘When do you need to focus on one voice or signal in a noisy situation in daily life?’
Cleanup and Reset
- No equipment to collect.
- Check play space for any trip hazards before the next activity.
