Name and Purpose
- Telephone Pictionary is a creative storytelling game where messages transform hilariously through writing and drawing.
- Players practise creative expression, interpretation, and the joy of seeing a story evolve unexpectedly.
a.k.a.
- Picture Telephone, Broken Telephone Drawings (Note: the commonly used alternate name “Eat Poop You Cat” is excluded here due to content.)
Age / Group / Time / Space
- Ages 8-16 | 5-15 players, best with 8-12 | 20-35 minutes | Quiet seated space with a flat writing surface
Materials
- One stack of index cards or small paper squares per player (stack size equals the number of players)
- One pen or pencil per player
- Optional: a clipboard or tray per player for a firm writing surface
Quick-Run Card
- Hand each player a stack of cards matching the group size, plus a pen.
- Round 1: everyone writes a sentence on the top card. Pass the whole stack clockwise.
- Read the sentence on top, put it on the bottom, draw a picture of it on the new top card. Pass again.
- Alternate writing (describe the drawing) and drawing (illustrate the sentence) until stacks return to their owner.
- Each person reads their stack aloud from first card to last, like a picture story.
Setup and Boundaries
- Arrange players in a circle or around a table so passing is easy
- Signal: one raised hand to pause; call “Pencils down” when time is up for a round
- Set a gentle time limit per round (2-3 minutes) to keep energy up
- Remind players: drawing skill does not matter; stick figures are perfect
How to Play
- Each player receives a stack of cards equal to the number of players, plus a pen.
- Round 1 (Sentence): everyone writes a fun, descriptive sentence on their top card. Keep it imaginative.
- Each player passes their entire stack clockwise to the next person. The sentence stays on top.
- Round 2 (Drawing): the new player reads the sentence, places it at the bottom of the stack, and draws a picture of the sentence on the new top card.
- Pass the stack again. Each player now sees only the drawing on top.
- Round 3 (Sentence again): write a sentence describing the drawing, place the drawing at the bottom, and pass again.
- Continue alternating drawing and writing until each player receives their own original stack back.
- One at a time, players reveal their stack: start with the first sentence and show each card in sequence. The group watches as the story transforms. Celebrate the most surprising changes.
I-OPt Options
- A (Active): Write, draw, and share your stack with the full group
- S (Support): Help a younger or newer player understand the sequence; celebrate others’ reveals warmly
- Q (Quiet): Participate fully in writing and drawing without sharing aloud if preferred; passing the stack to the next person is all that is required
- O (Observer): Watch a round before joining; a new player can enter at any writing round by starting their own stack
Inclusion Adaptations
- Players who prefer not to draw can write a very detailed description instead of drawing; the game still works
- Players who find writing difficult can dictate their sentence to a trusted peer or staff member who writes it for them
Stewardship Moment
- Finished card stacks make a great keepsake; encourage players to take them home or add them to a cabin memory board
- Scrap paper works just as well as new index cards; use leftovers from other activities
Consent
- Pre-brief: “You’ll be sharing your drawings and sentences with the group at the end. For those not comfortable sharing aloud, passing your stack to a friend to read is another option.”
- Mid-game check: after a few rounds, check that the pacing feels okay; anyone who wants a longer drawing time can raise a hand
- Opt-out and re-entry: a player can choose not to reveal their stack; they can still watch and enjoy everyone else’s
Risks and Mitigation
- Players rushing drawings, making later interpretations difficult: set a minimum time per round (90 seconds) and keep it consistent
- Inappropriate sentences or drawings: brief players beforehand that content should be something they’d be happy for a teacher to see; redirect gently if needed
- Unequal stack sizes if someone joins late: pair a late-joiner with an existing player and they share a stack
Warm-Up Suggestions
- “One-Word Story”: go around the circle with each person adding one word to build a silly sentence
- “Quick Draw”: staff calls a simple object; players have 20 seconds to draw it; no showing until time is up
Debrief Questions
- What? “How did your original sentence change by the end? What surprised you most?”
- So What? “What does this tell us about how messages change as they pass from person to person?”
- Now What? “What’s a situation in real life where a message might get “translated” differently? How can you make your communication clearer?”
Cleanup and Reset
- Collect pens and any leftover blank cards
- Players take their story stacks home or post them on a display board
- 60-second tidy of the seating area
