Name and Purpose
- What Are You Doing? is a mime and improv circle game that gets everyone laughing and thinking quickly.
- Builds creative thinking, listening, and the ability to hold two ideas at once.
a.k.a.
- Mime Pass, Action Chain
Age / Group / Time / Space
- Ages 8-16 | 8-25 players | 10-20 minutes | Seated or standing circle, indoor or outdoor
Materials
- No materials required
Quick-Run Card
- One player starts miming any action (e.g., brushing teeth).
- The player to their right asks: “What are you doing?”
- The miming player names something completely different (e.g., “I’m juggling watermelons”).
- The asking player must now mime what they were just told.
- The next player to the right asks the same question. Continue clockwise.
Setup and Boundaries
- Signal: one clap = pause; two claps = gather and reset
- No physical boundaries needed; just a clear circle shape
- Keep the pace moving but not so fast that players feel rushed
How to Play
- Players sit or stand in a circle.
- One player starts by miming any action they choose.
- The player immediately to their right asks: “What are you doing?”
- The miming player must say something different from what they are actually doing. The sillier the better.
- The asking player now mimes what they were just told.
- The next player to the right asks “What are you doing?” and the pattern continues clockwise.
- The game is open-ended: go for as many rounds as the energy supports. There is no elimination.
- Staff can occasionally call a “Freeze and Share” pause where everyone holds their current mime while the group guesses what each person is doing.
I-OPt Options
- Start
- A (Active): Start as the first mime player with a big, expressive action
- S (Support): Help players who are unsure by whispering a suggestion for their first mime
- Q (Quiet): Choose a simple, low-key mime to start (e.g., reading a book)
- O (Observer): Watch the pattern go around once before joining
- Mid
- A (Active): Try increasingly creative or ridiculous mime names
- S (Support): React enthusiastically to other players’ mimes
- Q (Quiet): Keep mimes simple and enjoy the rhythm of the circle
- O (Observer): Step back for one round and return at the next gap
- Late
- A (Active): Speed up the pace by shortening response time
- S (Support): Encourage quieter players when it is their turn
- Q (Quiet): Focus on watching and reacting rather than performing
- O (Observer): Call “Freeze and Share” at a fun moment
- End
- A (Active): Suggest a final round with the hardest mime chain of the day
- S (Support): Help settle the group for the debrief
- Q (Quiet): Share one word about the game
- O (Observer): Name their favourite mime they saw
Inclusion Adaptations
- Players who prefer not to mime physically can call out a two-word description of an action instead of acting it out
- Players who find spontaneous creativity stressful can be given a “Mime Card” with 5 action ideas written on it to choose from
Stewardship Moment
- No materials to clean up
- Reflection: “We were all imagining different things at the same time. How did that feel?”
Consent
- Pre-brief: “This game involves performing a silly mime in front of the group. For those not comfortable performing, describing an action out loud is another option.”
- Mid-game check: After the first round, do a quick thumbs up/sideways/down check-in
- Opt-out/re-entry: Any player can say “Pass” on their turn and the mime passes to the next player. They can re-enter on any subsequent turn
Risks and Mitigation
- Players freezing up under pressure: normalise passing and keep the pace relaxed in early rounds
- Mime descriptions becoming inappropriate: staff model creative but camp-appropriate examples at the start and redirect gently if needed
Warm-Up Suggestions
- “Solo Mime”: everyone mimes an activity simultaneously for 30 seconds, then shares what they were doing
- “Mirror”: pairs mirror each other’s slow movements for 30 seconds to warm up the body
Debrief Questions
- What? “What was the funniest or most unexpected mime chain you saw today?”
- So What? “What made it hard or easy to come up with something on the spot?”
- Now What? “What does it feel like to think quickly under a little bit of pressure?”
Cleanup and Reset
- No materials to collect
- Quick look at the space before moving on
