Name and Purpose
- Who is Missing? is a gentle memory and observation game that helps players learn each other’s names and notice one another.
- Great as an icebreaker or a calm reset activity.
a.k.a.
- Sneaky Seat, Memory Circle
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-15 minutes | A room or outdoor space with a nearby hiding spot
Materials
- No materials required
- Optional: a blanket or folding screen behind which the hider waits
Quick-Run Card
- Players sit in a circle and close their eyes (or look down).
- Staff quietly tap one player. That player sneaks away to hide nearby.
- Everyone opens their eyes. Look around the circle.
- Players take turns guessing who is missing.
- The hidden player comes back. Everyone celebrates. Rotate and repeat.
Setup and Boundaries
- Signal: one clap = open your eyes; two claps = wrap up
- Identify the hiding spot before play (nearby room, behind a screen, or a marked area just outside the circle)
- Make sure the hiding spot is safe, visible to staff, and not isolating
How to Play
- Players sit comfortably in a circle.
- Everyone closes their eyes or looks at the floor. Staff walk around the circle slowly.
- Staff gently tap one player on the shoulder. That player quietly stands and moves to the hiding spot (pre-agreed location).
- Staff say: “Open your eyes. Someone is missing. Who is it?”
- Players look around the circle and take turns guessing. First correct guess earns a cheer from the group.
- The hidden player comes back to the circle to applause.
- To make it trickier: while eyes are closed, staff gently guide players to shuffle one or two spots around the circle before opening their eyes.
- Rotate: the player who guessed correctly (or the returning hidden player) chooses who hides next round.
- No one is ever waiting alone without a role: while the group guesses, the hidden player can do a small silent action (pose, count to themselves) to stay engaged.
I-OPt Options
- Start
- A (Active): Join the circle and take a full guessing turn each round
- S (Support): Help manage the hiding area or ensure the hiding player gets there quietly
- Q (Quiet): Sit in the circle and watch before taking a guess turn
- O (Observer): Watch the first round from just outside the circle, then join
- Mid
- A (Active): Volunteer to be the hidden player
- S (Support): Keep track of who has already had a turn hiding
- Q (Quiet): Guess quietly by pointing or whispering rather than calling out
- O (Observer): Step back for a round and return at the next rotation
- Late
- A (Active): Try the shuffled-seats variation for an extra challenge
- S (Support): Help players who are having trouble guessing by giving a small hint
- Q (Quiet): Focus on the listening and noticing part, not the competitive guessing
- O (Observer): Count how quickly the group identifies the missing person across rounds
- End
- A (Active): Suggest a speed round with two players hiding at once
- S (Support): Help settle the group for the debrief
- Q (Quiet): Share one word about the game
- O (Observer): Name something new they noticed about a group member today
Inclusion Adaptations
- Players who are not comfortable closing their eyes can look at the floor or cover their face with their hands instead
- Players who do not want to hide (e.g., feel anxious leaving the group) can take the role of “Circle Keeper” and help manage the signal instead
Stewardship Moment
- No materials to clean up
- Reflection: “Did you notice something about a group member today that you had not paid attention to before?”
Consent
- Pre-brief: “This game involves closing your eyes for a short time. For those not comfortable closing their eyes, looking down at the floor is another option. The hiding spot is always close by and visible to staff.”
- Mid-game check: After two rounds, do a quick thumbs up/sideways/down
- Opt-out/re-entry: Any player can choose not to hide. They can take the Circle Keeper role instead and re-enter the guessing circle whenever they are ready
Risks and Mitigation
- Hidden player feeling isolated: ensure the hiding spot is close, safe, and staff can see it at all times
- Players feeling left out if never chosen to hide: staff track who has had a turn and ensure rotation
Warm-Up Suggestions
- “Name Echo”: go around the circle; each player says their name and the group echoes it back
- “One Thing”: each player says one quick fact about themselves before the game starts
Debrief Questions
- What? “How quickly did you notice someone was missing? What helped you figure it out?”
- So What? “What does it tell us that we noticed each other?”
- Now What? “What is one way you could notice and acknowledge someone who is often overlooked?”
Cleanup and Reset
- No materials to collect
- Ensure the hiding spot is back to normal (chair returned, screen folded, etc.)
