Name and Purpose
- You Can Do It Like This is a playful discovery game that builds listening, pattern recognition, and social connection.
- Players learn that the key to a puzzle is often hiding in plain sight.
a.k.a.
- Ok Game
- Crossed Uncrossed (variation)
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-20 minutes | Any indoor or outdoor space where players can sit in a circle
Materials
- Any handheld object (ball, rope, stick, shoe, water bottle)
- No other materials required
Quick-Run Card
- Sit in a circle. One or two people know the secret.
- Demonstrate with the object three times using the phrase: “You can do it like this and you can do it like this, but you can’t do it like this.”
- Pass the object to the next person to try. Insiders say “Correct” or “Incorrect.”
- Players keep guessing until someone figures out the secret (say “Ok” before the phrase).
- Round ends when everyone knows, or after an agreed time limit.
Setup and Boundaries
- No physical boundaries needed. The circle itself is the play space.
- Signal: a raised hand or calm voice cue to pause or stop
- Check that all players can see and hear the demonstrator clearly before starting
How to Play
- Everyone sits in a circle. One or two players are “In the Know” and know the secret.
- An “In the Know” player picks up any object and demonstrates three times: “You can do it like this and you can do it like this, but you can’t do it like this.”
- The object is passed to the next player, who tries the phrase in their own way.
- “In the Know” players say “Correct” or “Incorrect” after each attempt.
- The secret: the phrase must start with “Ok” to be correct. The object position does not matter at all.
- Players continue guessing until they discover the secret or time is called.
- Once a player figures it out, they quietly join the “In the Know” group for future rounds.
I-OPt Options
Start
- (A) Active: Sit in the circle, take a turn, try different approaches
- (S) Support: Be an “In the Know” player who watches for “Correct” moments
- (Q) Quiet: Observe the first few rounds before taking a turn
- (O) Observer: Watch from the edge, join when ready
Mid
- (A) Active: Keep experimenting with the object and phrase
- (S) Support: Offer a quiet encouraging nod (no hints!) to someone close to the answer
- (Q) Quiet: Watch others and test ideas mentally before your next turn
- (O) Observer: Stay at the edge and call it when you think you know
Late
- (A) Active: Take extra turns to test your theory
- (S) Support: Join the “In the Know” group once you’ve got it, quietly confirm others
- (Q) Quiet: Signal to the facilitator that you know without announcing it to everyone
- (O) Observer: Decide your own moment to reveal or stay quiet
End
- (A) Active: Lead the “big reveal” debrief with the group
- (S) Support: Help newer players who are still figuring it out understand the secret
- (Q) Quiet: Reflect privately; share in debrief only if comfortable
- (O) Observer: Stay at the edge, jump in for the next round if the group plays again
Inclusion Adaptations
- Players who are non-verbal or quieter can signal their answer by nodding or holding up a written card that says “Ok” or “No” rather than speaking
- For players who find the waiting frustrating, give them an optional role: count how many tries each round takes and record it
Stewardship Moment
- This game uses a single reusable object. No waste, no cleanup required. Celebrate that.
- Ask: “What did you use as the object today? Could you play this with literally anything? What does that tell us about needing stuff to have fun?”
Consent
- Pre-brief: “This is a discovery game. Part of the fun is not knowing the secret yet. For those not comfortable with uncertainty or being put on the spot, you are welcome to watch a few rounds before jumping in, or to be an “In the Know” helper from the start.”
- Mid-game check: After a few rounds, check in: “How is everyone feeling? Anyone want to shift roles?”
- Opt-out/re-entry: Players can pass their turn at any time. To re-enter, simply pick up the object when it comes around again.
Risks and Mitigation
- Players feeling embarrassed for not figuring it out: staff narrate effort positively (“Great attempt, love the thinking”)
- “In the Know” players giving away the secret: remind them that their job is only to say “Correct” or “Incorrect”
- Game dragging on too long: set a time limit of 10 minutes, then offer one guided hint before the reveal
Warm-Up Suggestions
- “What am I doing?”: mingle and silently mime a daily action; others guess
- “Pass the Face”: pass an exaggerated facial expression around the circle without speaking
Debrief Questions
- What? “When did you first suspect the secret might not be about the object?”
- So What? “What made this puzzle hard to crack? What did you need to shift to figure it out?”
- Now What? “Can you think of a time in daily life when the answer was hiding somewhere unexpected?”
Cleanup and Reset
- Return the object to wherever it came from
- No other cleanup required
