Name & Purpose All Hands on Deck is a high-energy listening and movement game. A Captain shouts nautical commands and the whole Crew scrambles to respond. It builds listening, quick decision-making, and group coordination — and it’s loud, joyful, and a little chaotic in the best way. a.k.a. Captain’s Call | Ship to Shore | Crew Command Age Band / …
Read More30 Cooperative Games for All Ages

Foster team building and communication in your group by leading cooperative camp games. These activities may appeal to the "thinkers" in your group who prefer non-competitive activities or more cerebral challenges! The activities in this popular section give fun challenges that require thinking, communicating, and planning.
Tips for leading cooperative games:
- Create an interesting storyline. Instead of telling your group to get up on the log and balance, ask them to imagine that they are secret agents who are escaping the evil enemy and that they must wait patiently on the beam suspended 100 feet above the ground while the guards leave, etc.
- Make the rules age appropriate. Some children can do a challenge using a "quick as you can" or "world record" approach, while other groups can be challenged with blindfolds, consequences, or a "countdown clock" time challenge.
- Introduce activities that are easiest first and make them progressively harder. You want your group to experience success and fun early and be relaxed working with each other. Sometimes games that are too challenging create disinterest and frustration in the group at the start - and that's rarely good!
- Debrief the activities by discussing the different things participants did to accomplish the different steps of the activity. Call out any lessons to be learned or remembered for future challenges. For example, "You mentioned that choosing a leader made the activity go faster. How do you think that helped?"
- Most of all, have fun! If an activity was stressful for your group, throw in a quick fun activity to reset the mood before moving on to the next challenge.
All Over
Name & Purpose All Over is a high-energy, whole-group ball game. Both teams race to clear every ball off their side of the field. It builds fast decision-making, team communication, and nonstop movement. a.k.a. Ball Blitz; Over the Line Age Band / Group Size / Time / Space Ages 8–16. 12–60 players. 10–20 minutes. Large outdoor field or gym with …
Read MoreBalloon Up
Name & Purpose Balloon Up is a fully cooperative challenge game. The whole group holds hands in a circle and keeps one or more balloons off the ground — forever. No score against each other. No elimination. Just one shared goal: keep it flying. The game builds communication, shared effort, and joyful frustration. a.k.a. Float It | Keep It Flying …
Read MoreBand-Aid Tag
Name & Purpose Band-Aid Tag is a cooperative tag game with a built-in healing mechanic. When you get tagged, you cover the tagged spot with your hand — your hand is the band-aid. Get tagged three times and you freeze. Two teammates come together, place hands on you at the same moment, and count to five — that “operation” heals …
Read MoreBarnyard Roundup
Name & Purpose Barnyard Roundup is a fast, loud, chaotic icebreaker and group-sorting game. Every player gets a secret animal. On the signal, everyone makes their animal’s sound at once. Find your herd. The game builds energy, breaks ice, and sorts the group into smaller teams for whatever comes next. a.k.a. Animal Flock | Find Your Herd Age Band / …
Read MoreBed Sheet Ping Pong
Name & Purpose Bed Sheet Ping Pong is a cooperative-competitive team coordination game. Two teams grip opposite ends of a shared bed sheet. A ping pong ball sits in the middle. Each team works together to tip, tilt, and wave their end of the sheet to roll the ball off the other team’s side. It rewards communication, coordination, and control …
Read MoreBox Blitz
Name & Purpose Box Blitz is a high-energy throwing and catching game. Two teams compete to get the most balls into their own box, which is guarded in enemy territory by their Box Person. It builds teamwork, spatial awareness, and strategy under pressure. a.k.a. Catcher’s Box | Target Blitz | Collect and Defend Age Band / Group Size / Time …
Read MoreBox the Leader
Name & Purpose Box the Leader is a whole-day awareness game. Set it up once in the morning. At any moment — between meals, during a walk, mid-activity — the leader calls “Box!” and four teams race to surround them in a compass formation. The team that lines up correctly and calls their chant first wins that round. The game …
Read MoreBring It to the Party
Name & Purpose Bring It to the Party is a deduction game with a secret rule. Two players know the hidden pattern — for example, only things with double letters, or only things that start with the same letter as the giver’s name. Everyone else tries to figure out the rule by listening to what is accepted and rejected. It …
Read MoreCamp Apprentice
Name & Purpose Camp Apprentice is a creative team-building challenge. Each group gets a crate of random materials and must design, build, name, price, advertise, and pitch a product for camp — complete with a jingle and a live commercial. It brings out every type of thinker and gives every personality a meaningful role. a.k.a. Invent-a-Product; Camp Shark Tank Age …
Read MoreCamp Apprentice (Revised)
Name & Purpose Camp Apprentice is a creative team-building challenge. Each group gets a crate of random materials and must design, build, name, price, advertise, and pitch a product for camp — complete with a jingle and a live commercial. It brings out every type of thinker and gives every personality a meaningful role. This is the revised and updated …
Read MoreCount Up
Name & Purpose Count Up is a silent-coordination challenge. The group counts from 1 to a target number together — any player can call any number, but no two players can speak at the same time. It builds focus, group awareness, and patience, and it gets surprisingly competitive against the group’s own best score. a.k.a. Number Wave | Circle Count …
Read MoreDead Fish
Name & Purpose Dead Fish is a stillness and self-control game. Players lie on the ground and do absolutely nothing — no moving, no laughing, no sound. Those who get tapped out switch roles and try to make the survivors crack up. It is a fantastic transition game to settle a group down before a quiet activity, and it rewards …
Read MoreDescribe It Without Saying It
Name & Purpose Describe It Without Saying It is a word-description game where players try to get their team to say a target word — without using that word or any of the forbidden words listed on their card. It builds vocabulary, creative thinking, and lateral communication. Use it as an energiser, a rainy-day activity, or a language warm-up. a.k.a. …
Read MoreDrip-Drip-Splash
Name & Purpose Drip-Drip-Splash is a water version of a classic chase circle game — perfect for a hot day. One player carries a cup of water around a seated circle, dripping a little on each head, until they choose someone to splash. The splashed player gives chase. It is energetic, refreshing, and guaranteed to produce laughter. a.k.a. Water Duck-Duck-Goose …
Read MoreElephants, Cows and Giraffes
Name & Purpose Elephants, Cows and Giraffes is a fast, funny coordination game. A caller in the centre of a standing circle points at one player and names an animal. That player and their two immediate neighbours must quickly form the animal shape together — each playing a different body part. It builds reaction speed, cooperation, and laughter. a.k.a. Animal …
Read MoreFind Your Match
Name & Purpose Find Your Match is a fast visual-matching icebreaker. Every player gets a card with a picture on it. One other player has the same picture. On the signal, everyone moves around comparing cards until they find their match. It’s quick, inclusive, and works equally well as a standalone game or as a group-sorting tool for the next …
Read MoreFind Your Punchline
Name & Purpose Find Your Punchline is a mixer and name-learning game. Every player gets an index card — half have a joke setup, half have the punchline. Players mingle to find their matching partner, then spend a few minutes getting to know each other before delivering their joke to the whole group. Use it to form random pairs, break …
Read MoreFrog
Name & Purpose Frog is a circle rhythm game that builds fast mental arithmetic and group listening. Players build a frog together, one word at a time — doubling the count with every new frog. Eyes double, legs double, and “ker-plops” stack up. The goal is to get as many frogs as possible without breaking the chain. a.k.a. Frog Chant; …
Read MoreHa Ha Ha!
Name & Purpose Ha Ha Ha! is a laughter game — and the goal is to hold it together. Players lie in a chain with each head resting on the next person’s stomach. As the chain shouts a growing sequence of “HAs,” the movement of laughing stomachs makes everyone’s heads bounce, which makes everyone laugh, which makes heads bounce more. …
Read MoreHagoo
Name & Purpose Hagoo is a laughter-resistance game. Two teams face each other in lines. Players take turns walking past the opposing team, trying not to smile while the opposition does everything they can — short of touching — to crack them up. The game builds composure, silliness, and team spirit. No physical elimination — smiling just means switching sides. …
Read MoreHow Warm Are You?
Name & Purpose How Warm Are You? is a cooperative sound-guidance game. One player searches for a hidden object while the whole group steers them using song volume — loud means close, soft means far. The group has one job: guide their friend to success. Everyone wins when the object is found. a.k.a. Hot and Cold Hunt | Singing Radar …
Read MoreHula Wars
Name & Purpose Hula Wars is a one-on-one hula hoop endurance duel played within a team tournament format. Players take turns representing their team — staying in the game means keeping the hoop spinning. It builds individual confidence, team cheering culture, and joyful competition. a.k.a. Hula Duel; Hoop Off Age Band / Group Size / Time / Space Ages 8–16. …
Read MoreLeader, May I?
Name & Purpose Leader, May I? is a movement and listening game. One player calls out moves for others to follow — but only after they ask permission. The game builds listening skills, turn-taking, and the fun of sneaky mistakes. Everyone stays moving and engaged the whole time. a.k.a. Giant Steps | Captain Says Move Age Band / Group Size …
Read MoreLift the Pail
Name & Purpose Lift the Pail is a cooperative challenge where a small group balances a water-filled bucket using only their feet. It builds trust, physical coordination, and group communication — and it is very likely to get everyone wet. a.k.a. Bucket Balance; Foot Lift Age Band / Group Size / Time / Space Ages 8–16. 10–36 players total, in …
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