Name and Purpose
- Story Sprint builds listening, suspense, and quick reactions through an improvised storytelling format.
- Players practise sustained attention and fast decision-making in a physically active game.
a.k.a.
- Signal Sprint, Storyteller’s Chase
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 10-20 minutes | Large field or gymnasium, minimum 15 metres of running space
Materials
- 4-6 cones or markers for the goal line and arc start positions
- Optional whistle for staff
Quick-Run Card
- Mark a goal line with cones about 10 metres from the starting arc.
- Players form a loose arc at the start, backs to the goal line.
- “It” stands at the centre and tells a story.
- When “It” says the agreed key phrase, everyone runs for the goal.
- First player tagged before the goal becomes the new “It.” Current “It” joins the running group.
Setup and Boundaries
- Mark the goal line clearly with cones
- Set the starting arc with cones or chalk; players stay behind it until the phrase is called
- Signal: staff whistle means stop all movement immediately
- Check the running surface for holes, wet patches, or debris before play
How to Play
- Mark a goal line with cones across the field or gym, about 10 metres from the arc.
- Players stand in a loose arc behind the start cones, backs to the goal.
- One player starts as “It” and stands at the centre of the arc.
- “It” begins telling a story, either made up or familiar. Players listen and wait.
- At any point, “It” says the agreed key phrase (default: “and the boiler burst!” or a phrase the group chooses together).
- On the key phrase, everyone runs toward the goal line. “It” chases and tries to tag a runner.
- Runners who reach the goal line are safe.
- The first runner tagged before reaching the line becomes the new “It.” The previous “It” joins the running group.
- If no one is tagged, “It” starts a new story for another round.
- After 3 rounds as “It” without a tag, rotate the role to a new volunteer to keep the energy moving.
I-OPt Options
- Start: A (Active) – Stand ready in the arc; S (Support) – Help count players and confirm everyone is in position; Q (Quiet) – Stand at the edge of the arc and listen; O (Observer) – Watch the first round to learn the pattern
- Mid: A – Sprint at full speed toward the goal; S – Encourage runners near you; Q – Walk or jog to the goal; O – Track how quickly “It” decides to call the phrase
- Late: A – Volunteer to be “It”; S – Help “It” brainstorm story ideas; Q – Walk the arc and listen from a relaxed position; O – Share a guess about when “It” will call the phrase
- End: A – Suggest a new key phrase for the next round; S – Help collect cones; Q – Catch your breath and give a thumbs up; O – Share one moment that surprised them
Inclusion Adaptations
- Players who prefer not to run can walk-sprint to the goal; the game works at any pace
- “It” can be a pair (two players sharing the storytelling and chasing roles) for players who want company in the centre
Stewardship Moment
- Collect and reuse all cones after play
- Reflection: “The only thing we used was our voices and our feet. What did that make possible?”
Consent
- Pre-brief: “This game involves running when a phrase is called. For those not comfortable with running or chasing, walking to the goal and taking a support role on the sideline are both valid options.”
- Mid-game check: After two rounds, check in with a thumbs signal. Adjust the goal distance or tagging rules if needed.
- Opt-out/re-entry: Any player can step to the side of the arc and walk the round. They re-enter the arc whenever they are ready.
Risks and Mitigation
- Collision during the run: remind players to run forward toward the goal, not sideways into others
- “It” uses the phrase too quickly, not allowing enough story build-up: staff coach “It” to tell at least 5-6 sentences first
- Same player is tagged repeatedly: rotate “It” after each successful tag and give the previous “It” a rest round
- Slippery or uneven surface: check before play; walk the first round if conditions are borderline
Warm-Up Suggestions
- Walk the distance from the arc to the goal once together before playing
- Have “It” tell a short practice story with the phrase at the end so everyone knows what to listen for
Debrief Questions
- What? “What made you decide to start running when you did?”
- So What? “How did the story affect how you were listening compared to just waiting for the signal?”
- Now What? “Where in life do you need to stay calm and alert at the same time, waiting for the right moment to act?”
Cleanup and Reset
- Collect all cones
- Check the play area for hazards left behind
