Name and Purpose
- Telephone Charades combines Telephone and Charades into a hilarious sequence of silent communication.
- Players practise observation, non-verbal expression, and the art of interpretation as a story evolves through multiple people.
a.k.a.
- Whisper Charades, Pass-Along Mime, Mime Telephone
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 15-25 minutes | Main group space plus a waiting area out of earshot (hallway, outside, around a corner)
Materials
- No materials required
- Optional: written story prompt cards to help the main group create a starting story quickly
Quick-Run Card
- Three players wait outside or out of earshot.
- Main group creates a short story; one player is chosen to act it out.
- First outside player returns and watches the silent performance.
- First player now acts out what they saw for the second outside player.
- Second player acts out their version for the third. Third player describes what they think happened. Reveal the original story.
Setup and Boundaries
- Identify a clear waiting area (hallway, behind a building, or a designated spot) before the game starts
- Signal: one knock on the door or a hand signal means the next player can come in
- Remind waiting players that staying out of earshot is part of the game and will make the result funnier
How to Play
- Three volunteers leave the room or wait out of earshot. They cannot see or hear what happens next.
- The remaining group creates a short, simple story together (5-10 seconds when acted out). Choose one group member to be the first actor.
- Call in the first outside player. The actor performs the story silently, with no sounds or words. The audience watches but does not react or give hints.
- The first outside player now becomes the performer. Call in the second outside player.
- The first outside player acts out what they remember seeing. The second outside player watches.
- Call in the third outside player. The second outside player acts out their version.
- After watching, the third outside player describes out loud what they think the story was about.
- Reveal the original story. Celebrate the journey from start to finish.
- Rotate three new volunteers for the next round.
I-OPt Options
- Start: A (Active) – Volunteer to wait outside and perform; S (Support) – Help the group create the original story; Q (Quiet) – Be part of the silent audience; O (Observer) – Watch carefully and compare each performance version
- Mid: A – Perform with full expression and creativity; S – Quietly help the group stay silent during performances; Q – Observe from the back of the group; O – Note the moments where the story clearly changes
- Late: A – Volunteer for the next round; S – Help the group agree on a new story; Q – Give a quiet thumbs up at the reveal; O – Describe what they noticed was lost or added in each retelling
- End: A – Suggest a more complex story for a bonus round; S – Thank the performers; Q – Smile and settle back; O – Share the most surprising change they noticed
Inclusion Adaptations
- The final stage (third player’s description) can be done in any language or through gesture if verbal description is difficult
- The waiting-outside step can be adjusted to a nearby screen or visual barrier for players with mobility needs
Stewardship Moment
- No materials, no cleanup. Reflection: “We just created something out of nothing. What made it travel so far from where it started?”
- Optional: discuss how stories change as they pass from person to person in real life
Consent
- Pre-brief: “This game involves performing in front of the group. For those not comfortable performing alone, watching and guessing is a full and valuable role.”
- Mid-game check: Check in with waiting players before each new round. Anyone can swap out of the waiting role.
- Opt-out/re-entry: Any player can decline the outside role and remain in the group. Someone else can take that spot. Re-entry to the group happens naturally between rounds.
Risks and Mitigation
- Waiting players feel left out or anxious about not knowing what is happening: brief them before they leave that the surprise is the point and their wait time will be short
- Performances become too abstract to pass on: keep original stories simple (3-4 actions at most)
- Someone reveals the story to a waiting player: staff position themselves near the waiting area
Warm-Up Suggestions
- Play one quick round of regular charades with the whole group to warm up acting and guessing muscles
- Have everyone mime one action (eating, sleeping, swimming) so the group gets comfortable watching silent performances
Debrief Questions
- What? “How close was the final version to the original story?”
- So What? “What does that tell us about how information travels when it passes through many people?”
- Now What? “What is one situation in your life where a message got changed as it passed along? What happened?”
Cleanup and Reset
- No materials to collect
- Bring waiting players back into the main space
- Check the waiting area is safe and tidy
