Name and Purpose
- FFEACH is a charades relay race where teams work through a shared word list across three fun categories: Fast Foods, Electrical Appliances, and Cartoon Heroes.
- Players practise non-verbal communication, teamwork, and quick creative thinking under gentle time pressure.
a.k.a.
- Charades Race, Category Charades Relay
Age / Group / Time / Space
- Ages 8-16 | 10-40 players in 2 or more teams | 15-25 minutes | Large indoor or outdoor space where teams cannot overhear each other
Materials
- Prepared FFEACH word list (included below or adapted by facilitator)
- Optional: printed list cut into slips for the facilitator to hold
- Staff to facilitate word-passing in the centre
FFEACH Sample List
- Superman
- Curly Fries
- SpongeBob SquarePants
- Curling Iron
- Remote Control
- Pepperoni Pizza
- Incredible Hulk
- Dishwasher
- Microwave
- McNuggets
- Fruit Juicer
- Homer Simpson
- Batman
- Wireless Earphones
- Bacon Double Cheeseburger
- Defibrillator
- Papa Smurf
- Blender
- Wonder Woman
- Onion Rings
Quick-Run Card
- Split into 2+ teams. Spread out so teams cannot overhear each other.
- One player per team comes to the facilitator for the first word (whispered).
- Player returns and acts it out silently. Team guesses.
- On a correct guess, a new team member runs to the facilitator, says the guessed word, and receives the next word.
- No one runs to the facilitator twice until everyone on the team has gone once. First team to finish the full list is done.
Setup and Boundaries
- Teams must be spaced far enough apart that they cannot hear each other’s guesses
- Facilitator stands in the centre where all teams can reach them
- Signal: one whistle from staff means pause all play; two whistles means stop and gather
- Remind players that the runner tells the facilitator the previously guessed word before getting the next one
How to Play
- Divide players into 2 or more equal teams. Teams spread across the space so they cannot overhear each other.
- One player from each team runs to the facilitator. The facilitator whispers the first word to all runners at the same time and releases them.
- Each player returns to their team and acts out the word silently (no sounds, no mouthing the word).
- The team guesses aloud. When someone calls out the correct answer, that guesser (or another team member who has not yet run) sprints to the facilitator.
- The new runner tells the facilitator what their team just guessed. If correct, the facilitator whispers the next word. If wrong, the runner returns for another try.
- No one can run to the facilitator a second time until every team member has run at least once.
- First team to complete the entire list signals to the facilitator, who confirms. Celebrate the finish together.
- Adaptations for teams of different sizes: if one team has more players, that team may have one or two players sit out a rotation, so runner counts balance between teams.
I-OPt Options
- Start: A (Active) – Volunteer to be the first runner; S (Support) – Help the team spread out and position; Q (Quiet) – Stand in the team group and listen; O (Observer) – Watch the first round to understand the flow
- Mid: A – Perform with big gestures and full expression; S – Coach teammates on what categories remain; Q – Guess softly from the back of the group; O – Track which words remain on the list
- Late: A – Sprint as the runner when your turn comes; S – Celebrate teammates’ correct guesses; Q – Stay at your team spot and keep guessing; O – Note which word was trickiest for most teams
- End: A – Suggest a word swap for a future game; S – Congratulate the other team; Q – Give a thumbs up; O – Share the word that was most surprising
Inclusion Adaptations
- Teams can allow a player to give one small verbal sound cue (like humming a theme song) if fully silent acting is too restrictive
- The runner role can be a walk rather than a sprint. Any team member who uses a mobility aid can be the runner at their own pace without disadvantage.
Stewardship Moment
- Keep the word list for reuse. Print on cardstock or laminate for longevity.
- Reflection: “We just played this with a list of words and our bodies. What would a screen version of this game lose?”
Consent
- Pre-brief: “This game involves acting in front of your team and running back and forth. For those not comfortable acting or running, guessing from the group and using a walk pace for the runner role are both fully valid.”
- Mid-game check: After the first few words, pause and check team energy with a thumbs signal. Adjust team sizes if needed.
- Opt-out/re-entry: Any player can stay at the team spot and guess. They re-enter the runner rotation whenever they are ready.
Risks and Mitigation
- Teams overhear each other: increase spacing or move inside if needed
- One player dominates the runner role: enforce the “no second run until everyone has gone once” rule from the start
- Word is too difficult to act out: facilitator can offer a category hint if a team is stuck for more than 60 seconds
- Uneven team sizes: adjust so each team has the same number of runners needed to complete the list
Warm-Up Suggestions
- Each player quickly mimes one household object before the game starts (takes 30 seconds, no guessing needed)
- Do a group practice round with an easy word (“chair” or “dog”) so everyone understands the silent acting rule
Debrief Questions
- What? “Which word was hardest to act out and why?”
- So What? “What made your team communicate well even without words?”
- Now What? “Where in daily life do you have to get a message across quickly without being able to explain yourself?”
Cleanup and Reset
- Collect the word list slips if printed
- Return teams to the main group
- Check the space is clear before leaving
