Name and Purpose
- Silly Handshakes is a playful icebreaker that builds memory, connection, and a sense of shared silliness.
- Players practise introductions, creative collaboration, and quick recall in a low-pressure way.
a.k.a.
- Greeting Mashup, Partner Patterns
Age / Group / Time / Space
- Ages 8-16 | 8-40 players | 15-25 minutes | Open space with room to move and circulate
Materials
- No materials required
- Optional: printed or written cue cards listing handshake names and brief descriptions
Quick-Run Card
- Pair up, introduce yourselves, and invent a silly handshake together.
- On signal, find a new partner and create a different handshake.
- Repeat for 4-5 rounds with different partners.
- Leader calls out a handshake name; players find their matching partner.
- Celebrate and debrief.
Setup and Boundaries
- Open space with room to move between partners
- Signal: one short whistle or clap pattern = find a new partner; two whistles = stop and gather
- No physical boundary needed for circulation; use the natural edges of the space
- Remind players to move at a walking pace when finding new partners
How to Play
- Players pair up, introduce themselves by name, and together invent a silly handshake. Give each handshake a name.
- On signal from the leader, pairs split and each player finds a brand-new partner.
- Players introduce themselves and create a completely different handshake with the new partner. Name that one too.
- Repeat for 4-5 rounds so each player has multiple handshakes with different people.
- The leader calls out one of the handshake names. Players must move quickly and find the person they made that handshake with.
- Once reunited, partners do the handshake together for the group to see.
I-OPt Options
- A (Active): Invent the most energetic or physical handshake you can; run to find your partner when a name is called
- S (Support): Help a player who hasn’t found their partner yet; offer to share your handshake idea if someone is stuck
- Q (Quiet): Choose calmer handshake styles (a gentle finger wiggle, a slow wave-and-tap); walk to find your partner
- O (Observer): Watch the handshakes being formed; join a trio if available or choose to join the next round
Inclusion Adaptations
- Players who prefer not to make hand contact can substitute an elbow bump, a wave, or an air high-five; the handshake name and shape still applies
- Players with mobility considerations can create seated or upper-body-only handshakes that are equally inventive
Stewardship Moment
- No materials to clean up
- Reflection: “We all came up with something creative and different together. That is what good teamwork looks like.”
Consent
- Pre-brief: “We are going to make up silly handshakes with different partners. For those not comfortable with hand contact, an elbow bump, a wave, or any gesture you choose works just as well. The goal is connection, not a specific move.”
- Mid-game check: After 2-3 rounds, quick thumbs up/sideways/down check-in.
- Opt-out/re-entry: Players can observe one round and jump in with a new partner at any point.
Risks and Mitigation
- Player left without a partner: Have staff ready to pair with an odd-numbered player; trios are fine
- Handshakes becoming too rough or physical: Model gentle, creative options in the pre-brief; reinforce during play
- Players forgetting their handshakes: Cue cards help; allow players to re-demonstrate to their partner before the recall round
Warm-Up Suggestions
- “Name and Gesture”: stand in a circle, each player says their name with a matching body gesture, the group repeats it back
- “Speed Greet”: walk around the space and simply wave at as many people as possible in 30 seconds
Debrief Questions
- What? “How many different handshakes did you create? Were any of them similar?”
- So What? “What made it easy or tricky to remember which handshake went with which person?”
- Now What? “What does it feel like to have your own special greeting with someone? How could that carry into everyday life?”
Cleanup and Reset
- Collect any cue cards for reuse
- No other cleanup needed
