Name and Purpose
- Statue Gallery is an imaginative, creative movement game that builds body awareness, improvisation, and storytelling.
- Players practise quick thinking and creative expression while celebrating each other’s ideas.
a.k.a.
- Statue Shop, Living Statues, Freeze Gallery
Age / Group / Time / Space
- Ages 8-16 | 6-25 players | 15-20 minutes | Open flat area 10m x 10m, indoors or outdoors
Materials
- Soft surface or grass preferred
- Cones to mark the gallery area (optional)
Quick-Run Card
- Choose a Gallery Owner and a Visitor. Everyone else is a statue.
- Statues strike a creative pose on their own (no spinning).
- Gallery Owner walks around and each statue explains what they are.
- Visitor enters. Gallery Owner introduces each statue and taps their shoulder to bring them to life.
- Visitor picks a favourite. Rotate roles and play again.
Setup and Boundaries
- Mark a “gallery” area with cones or natural markers if outdoors
- Signal: staff clap pattern = freeze; raised hand = gather
- Check the ground for uneven spots or debris
How to Play
- Choose one Gallery Owner and one Visitor. All other players are statues.
- The Visitor steps away (turns around or moves to the side) so they cannot see the gallery being set up.
- Staff calls “Strike a pose!” Each statue chooses their own creative pose and freezes. (No spinning. Players choose their own positions.)
- The Gallery Owner walks around the gallery. Each statue whispers or says what kind of statue they are (e.g., “I am a tennis player,” “I am a tree in the wind”).
- The Visitor enters the gallery. The Gallery Owner introduces each statue by name and description.
- To “activate” a statue, the Gallery Owner gently taps the statue’s shoulder. The statue comes to life and performs a short movement matching their character (3-5 seconds), then freezes again.
- After seeing all statues, the Visitor picks their favourite and explains why.
- Rotate roles: the favourite statue becomes the new Gallery Owner, the old Gallery Owner becomes the Visitor, and the old Visitor joins the statues.
- Play as many rounds as time and energy allow.
I-OPt Options
- A (Active): Be a statue with big, dramatic poses and movements when activated
- S (Support): Be the Gallery Owner, introducing and celebrating each statue
- Q (Quiet): Be a statue with a calm, simple pose (e.g., “I am a sleeping cat”)
- O (Observer): Watch from the side, help judge favourites, join as a statue when ready
Inclusion Adaptations
- Seated players can pose and be activated from a chair. All poses are valid.
- For players who prefer not to be touched, the Gallery Owner can use a verbal cue (“Activate!”) instead of a shoulder tap
Stewardship Moment
- “We used our bodies and imaginations instead of materials. Notice how creativity does not need stuff.”
- If cones were used, collect them together in under 30 seconds.
Consent
- Pre-brief: “This game involves freezing in a pose and being gently tapped on the shoulder to come alive. For those not comfortable with being touched, the Gallery Owner can say ‘Activate!’ instead. You choose your own pose. No one moves you.”
- Mid-game check: After the first round, pause. “Thumbs up, sideways, or down. How is everyone feeling about this?”
- Opt-out/re-entry: Anyone can step out and observe. Say “I’m in” to join the next round as a statue.
Risks and Mitigation
- Original game involved spinning players, which risks dizziness, falls, and removes consent over body position: replaced with self-chosen poses
- Players feeling judged when the Visitor picks a favourite: frame it as “What caught your eye?” not “Who was best?” Staff can narrate multiple highlights
- Activated statue running around disrupting others: set clear expectation that activation movement is 3-5 seconds in place, then re-freeze
Warm-Up Suggestions
- “Freeze dance”: music plays, everyone moves; when it stops, freeze in a creative pose
- “Mirror pairs”: partners mirror each other’s slow movements for 60 seconds
Debrief Questions
- What? “What was it like to hold your pose and wait to be activated?”
- So What? “What did you notice about the different ideas people came up with?”
- Now What? “Where else do you use quick creative thinking in your life?”
Cleanup and Reset
- Collect any cones
- Check the play space for personal items
- Return the area to its original state
