Name and Purpose
- Goal Zone blends dodgeball and team handball into a fast, skill-building game where scoring goals matters as much as staying in.
- Players practise throwing accuracy, teamwork, and spatial awareness in a continuous team format.
a.k.a.
- Field Dodgeball, Score and Dodge
Age / Group / Time / Space
- Ages 8-16 | 12-40 players (two equal teams) | 15-25 minutes | Large open field or gym, minimum 20m x 15m
Materials
- 2-4 soft foam balls (appropriate dodgeball weight for the age group)
- 2 small goals (store-bought or marked with 4 cones each)
- Coloured bibs or pinnies to identify teams
- Boundary cones (8 minimum)
- Whistle
Quick-Run Card
- Divide into two teams; each team defends one goal.
- Teams can score by throwing a ball into the opposing goal OR by tagging a player below the shoulders with a ball.
- Tagged players move to the Second Circle (sideline circuit) and re-enter after completing it.
- First team to the target score (e.g., 10 goals) wins the round.
- Reset, swap sides, and play again.
Setup and Boundaries
- Mark a clear rectangular field with 8 cones; each team defends one end
- Place one small goal at each end (or mark a 2m goal zone with cones)
- Signal: 1 whistle = go; 2 whistles = pause; 3 whistles = end of round
- Check the playing surface for debris, wet patches, or uneven ground before play
- Staff at each end; one roving staff monitors mid-field
How to Play
- Divide into two equal teams. Each team wears matching bibs and starts on their side of the field.
- On the whistle, teams try to score goals by throwing the ball into the opposing team’s small goal.
- Players can also tag opponents by hitting them with the ball below the shoulders. A tagged player moves immediately to the Second Circle.
- Second Circle: tagged players do 5 jumping jacks or a quick movement challenge at the sideline, then re-enter from their own team’s end.
- A player holding the ball may not run with it . take up to 3 steps before passing or throwing.
- If a player catches a thrown ball before it bounces, the thrower moves to the Second Circle instead.
- First team to reach the target score wins the round. Reset and switch sides.
I-OPt Options
- A (Active): Play in the full field, scoring goals and tagging opponents
- S (Support): Play as a goalkeeper or dedicated passer, keeping the ball moving for teammates
- Q (Quiet): Patrol the boundary zone, retrieve balls that roll out, and feed them back to your team
- O (Observer): Keep score, count tags, or act as a line judge on the boundary
Inclusion Adaptations
- Players with lower mobility can take the goalkeeper role, which is stationary and does not require running
- Lighter foam balls available for players who find the standard dodgeball heavy or fast-moving; staff will know which players this applies to
Stewardship Moment
- Retrieve all balls from the boundary edges after each round before the next one starts
- Prompt: “Our foam balls last years if we treat them right. Let’s keep them on the field and off the pavement.”
Consent
- Pre-brief: “This game involves throwing soft balls at moving players. For those not comfortable being in the tagging zone, the goalkeeper and boundary retriever roles keep you in the game without that contact.”
- Mid-game check: After the first round, pause. “How is the pace and contact level? Any adjustments?”
- Opt-out/re-entry: Step to the sideline and raise a hand at any time. Rejoin at the next whistle from your own team’s end.
Risks and Mitigation
- Head-level throws: strict below-shoulders rule enforced; any head-level throw stops play and the thrower moves to Second Circle for one full cycle
- Multiple balls causing confusion: start with 2 balls; add more only if the group handles pace well
- Players running too fast into each other: establish a no-contact zone in the centre of the field where players pass only, no physical blocking
- Bib or pinnie tangling: use simple slip-over bibs; avoid tied vests for quick in/out play
Warm-Up Suggestions
- “Pass and Move”: teams practise passing the ball around in a circle for 60 seconds before the game starts
- “Goal Aim”: each player takes 2 practice throws at the goal from different distances before play begins
Debrief Questions
- What? “Which way of scoring felt more effective . going for the goal or tagging players out?”
- So What? “How did your team decide which strategy to use?”
- Now What? “How do you choose between two good options when you’re under pressure?”
Cleanup and Reset
- Collect all balls, bibs, and cones
- Check the field for stray equipment
- Return goals or cone sets to storage
