Name and Purpose
- Shipwreck Raft Build is an adventure-based team challenge that blends navigation, problem-solving, and creative construction.
- Players practise leadership, communication, and resourcefulness as they move through a multi-stage outdoor challenge and build something together under time pressure.
a.k.a.
- Island Survival Rally, Navigation Challenge
Age / Group / Time / Space
- Ages 10-16 | 10-40 players in teams of 4-6 | 45-90 minutes | Large outdoor area with varied terrain for navigation; flat staging area for raft building; indoor backup possible for the build stage
Materials
- Navigation task cards: one set per team (staff-created; can use landmarks, compass directions, or GPS if devices are available)
- Raft-building materials per team: cardboard sheets, rope lengths, pool noodles, tape, and any reusable camp materials available
- Storyline briefing sheet per team (1 page)
- Optional: printed maps, compass per team, or landmark clue sheets
- Boundary markers (cones or flags) for the navigation area
- Timer or whistle for stage transitions
- Staff at each navigation checkpoint (minimum 1 per checkpoint)
Quick-Run Card
- Brief teams on the scenario: your GPS rally has ended in a simulated shipwreck on a mysterious island.
- Teams follow navigation task cards to reach each checkpoint in order.
- At each checkpoint, teams collect a piece of their raft-building kit.
- At the final checkpoint, teams have a set time (20-30 minutes) to build a raft structure.
- Raft designs are reviewed against the brief: does it meet the criteria, and how did the team work together?
Setup and Boundaries
- Map out a navigation route with 3-5 checkpoints across the outdoor area before play
- Place one staff member or a sealed clue envelope at each checkpoint
- Mark the raft-build staging area clearly with cones
- Signal: 1 whistle = teams may move; 2 whistles = pause in place; 3 whistles = gather at staging area
- Do a safety sweep of the navigation route before sending teams out: check for uneven ground, low branches, water hazards, bee nests, and sun exposure
- Ensure all teams have water bottles before departing the start point
How to Play
- Divide into teams of 4-6. Give each team their storyline briefing sheet and navigation task card set.
- Teams move through the navigation route, solving clues or following directions to reach each checkpoint in order.
- At each checkpoint, teams collect one component of their raft-building kit (a length of rope, a pool noodle, a cardboard sheet, etc.).
- Teams who arrive at a checkpoint out of order wait there until the correct checkpoint sequence is confirmed.
- Once all teams reach the final checkpoint, the timed raft-build begins. Teams have 20-30 minutes (staff set the time based on group age and complexity).
- The raft brief: the structure must be able to symbolically hold 3 team members standing on it simultaneously. It does not need to float.
- At time, teams present their raft to the group. Celebration and reflection follow . no single winner; all teams are recognised.
I-OPt Options
- A (Active): Lead the navigation, scout ahead, or take the structural lead in the raft build
- S (Support): Carry materials, manage the team’s kit, encourage teammates during the build
- Q (Quiet): Work methodically on one section of the raft, focusing on detail and precision
- O (Observer): Document the team’s journey (notes, sketches), act as timekeeper, or assist a staff checkpoint
Inclusion Adaptations
- Navigation task cards can include visual landmarks alongside written clues for players with reading differences
- The raft-build phase allows diverse roles: designer, builder, materials manager, and spokesperson for the presentation
Stewardship Moment
- All raft-building materials should be sourced from reusable camp supplies, not purchased single-use items
- At the end of the build, teams dismantle their raft and sort materials for reuse, recycling, or return to storage
- Prompt: “Our island adventure used what we already had. How does that change the way you think about what you actually need to solve a problem?”
Consent
- Pre-brief: “This challenge involves moving through the outdoor area as a team and working together under a time limit. For those not comfortable with the outdoor navigation section, joining the raft-build staging team from the start is another option . you’ll help prepare materials and set up the build zone.”
- Mid-game check: At the first checkpoint, staff check in briefly with each team. “How is everyone doing? Any adjustments to pace or roles?”
- Opt-out/re-entry: Any player can return to the staging area with a staff escort at any point. They rejoin their team for the raft-build phase.
Risks and Mitigation
- Uneven outdoor terrain: staff walk the navigation route before play; flag any hazards at checkpoint briefings
- Sun and heat exposure during navigation: all players carry water; navigation stage limited to 30-40 minutes maximum; sun hats recommended
- Teams becoming lost or separated: each team has a staff contact whistle code; no team proceeds past a checkpoint without checking in
- Raft-build materials causing splinters or sharp edges: use smooth-edged cardboard and foam; avoid bare wood or wire; staff inspect materials before distribution
- One team finishing navigation much faster than others: have a bonus challenge card ready for fast finishers (e.g., build a shelter or create a team flag)
Warm-Up Suggestions
- “Island Story”: gather teams and read the briefing sheet together dramatically to set the mood
- “Compass Warm-Up”: teams practise identifying four cardinal directions in the staging area before departing
Debrief Questions
- What? “What was the hardest moment in the navigation or the build? How did your team handle it?”
- So What? “What did you learn about how your team makes decisions when time is short?”
- Now What? “What would you do differently if you had to do this again tomorrow?”
Cleanup and Reset
- Dismantle all raft structures and sort materials for reuse or recycling
- Collect navigation task cards for reuse
- Remove all cones and markers from the navigation route
- Do a ground sweep of both the navigation route and the staging area
