Name and Purpose
- Lizard Link Tag is a paired movement game where two-player “lizards” protect their tail while trying to grab others.
- Players practise coordination, communication, and spatial awareness while staying physically connected to a partner.
a.k.a.
- Paired Tag, Tail Grab
Age / Group / Time / Space
- Ages 8-16 | 12-40 players (must be even) | 15-20 minutes | Large outdoor area or gymnasium
Materials
- One bandana or flag tag strip per pair (acts as the tail)
- Cones for boundary (6-8)
- Whistle
Quick-Run Card
- Players pair up. The back player tucks a bandana in their waistband as the tail.
- Pairs link: front player reaches back and holds the back player’s wrist or elbow lightly, or pairs hold a short rope loop.
- On “Go!”, pairs move together and try to grab tails from other lizards.
- A pair that loses their tail freezes in place.
- Any other pair can unfreeze them by tagging their shoulder. Last pair with a tail wins.
Setup and Boundaries
- Mark a clear boundary with cones; a 15m x 15m area works for 12-20 players. Scale up for larger groups.
- Signal: 1 short whistle = pause; 2 short whistles = round over
- Check surface for holes, wet patches, or debris
- Brief pairs on the connection method before play: wrist hold, elbow link, or rope loop
How to Play
- Players pair up into lizards. Even numbers are required. Staff pair up with any solo player.
- Each pair nominates a head (front) and a tail (back). The back player tucks a bandana or flag strip into their waistband so it hangs visible.
- The head player places one hand lightly on the back player’s wrist or elbow, or both players hold a rope loop. The pair must stay connected throughout play.
- On the start signal, pairs move together. The head steers; the tail protects their bandana.
- Pairs try to grab the bandana from other lizards’ tails. Grabs are gentle: take the bandana, do not tug the player.
- If a pair loses their tail, they freeze where they are.
- Any passing pair may unfreeze a frozen lizard by touching their shoulder. This keeps all players in the game.
- The round ends when only one tail remains, or on the double whistle. Celebrate the last lizard standing and any pair that rescued the most frozen lizards.
I-OPt Options
- A (Active): Move quickly, steer the pair, grab and protect tails
- S (Support): Focus on unfreezing other frozen lizards rather than tail-grabbing
- Q (Quiet): Walk-pace pair; focus on spatial awareness and communication with your partner
- O (Observer): Count how many lizards are frozen at once; track the unfreezing heroes; choose when to join
Inclusion Adaptations
- Pairs who cannot maintain a physical link may hold a short rope or ribbon loop between them instead of direct arm contact
- Walking-only pairs can participate fully; the freeze-and-unfreeze mechanic keeps the game active at any speed
Stewardship Moment
- Collect all bandanas and flag strips after play. Shake out and fold for reuse.
- Reflection: “Lizards are one of the oldest animals on Earth. They survive by staying quick and staying connected to their environment. What kept your lizard alive in this game?”
Consent
- Pre-brief: “This game involves staying linked to a partner the whole time. For those not comfortable with arm or wrist contact, a rope loop between you and your partner is another option. Just let me know before we begin.”
- Mid-game check: After 5 minutes, pause. “Thumbs up, sideways, or down. How is the connection with your partner?”
- Opt-out/re-entry: Drop the connection and step to the sideline at any time. Rejoin as a pair by linking up again and tagging back in.
Risks and Mitigation
- Pairs pulling apart too forcefully: remind players the connection is light, not a grip; staff watch for rough linking
- Tail-grabbing turning into grabbing the player: reinforce “take the bandana only” before and during play
- Pair coordination frustration: brief pairs on communication before play (“head calls the direction; tail calls the threat”)
- Collision between fast-moving pairs: keep density manageable; walk-speed pairs stay near the boundary edge
Warm-Up Suggestions
- “Mirror Walk”: pairs face each other and mirror movements for 30 seconds before switching to back-to-front
- “Tail Tuck Practice”: each pair practises tucking and pulling the bandana once before the game begins
Debrief Questions
- What? “How did you and your partner communicate during the game?”
- So What? “What made it hard to stay connected while also trying to grab and dodge?”
- Now What? “Where else in life do you have to coordinate closely with someone to get something done?”
Cleanup and Reset
- Collect all bandanas and flag strips
- Collect cones
- Shake out and fold bandanas for reuse
- Check field for hazards or litter
