Name and Purpose
- Poop Deck Revised is a full-group command game that builds listening, quick movement, and silly group coordination.
- The group-formation commands (pairs, threes, fours) make it a strong team-building warm-up.
a.k.a.
- Ship Commands, Deck Drills
Age / Group / Time / Space
- Ages 8-16 | 10-40 players | 15-25 minutes | Large open gym or field . no props required
Materials
- Open flat space
- Optional: laminated command reference card for the leader
- Optional: cones to define the playing area
Quick-Run Card
- Line players up. Teach all 7 commands with a walk-through round.
- Leader calls commands. Players perform the matching action together.
- Introduce group-formation commands (pairs, threes, fours) gradually.
- Last player or last group fully formed completes a fun movement challenge and stays in.
- Play for 15-20 minutes with no permanent elimination.
Setup and Boundaries
- No props required beyond a defined play space
- Signal: the command itself is the go-signal; 2 whistles = stop and gather
- Practise round is mandatory before scoring begins
- Check ground for obstacles before play
How to Play
- Line players up shoulder to shoulder along a starting line.
- Walk through each command before the game begins. Players practise each action once.
- Commands and actions:
- Hit the Deck: everyone lies flat on the floor, stomach down
- Salute the Captain: everyone salutes. Hold until the leader says “At Ease”
- Be the Captain: pairs form . both players stand side by side, one salutes while the other points forward as the Navigator. (At Ease not needed for this one.)
- Row Your Boat: groups of 3 line up front to back and mime rowing a canoe
- Eat at the Table: groups of 4 form and mime eating at a table
- Man Overboard: everyone gets on the floor and mimes swimming
- Mutant Jellyfish: everyone lies on the floor, raises arms and legs, and wiggles
- Leader calls commands in any order, speeding up as the group gets familiar.
- Last player or last group fully formed completes a fun challenge (silly pose, 5 star jumps) and stays in.
- Play continues for 15-20 minutes.
I-OPt Options
- A (Active): Sprint into position for every command as fast as possible
- S (Support): Find nearby players quickly for group-formation commands and guide them into position
- Q (Quiet): Move to position at a steady pace, prioritising accuracy over speed
- O (Observer): Watch the practise round, learn the commands visually, then join for the first timed round
Inclusion Adaptations
- Be the Captain: both players stand side by side. No floor contact or body-on-body contact involved. Accessible to all players.
- Hit the Deck and Man Overboard involve floor contact. Players who cannot get to the floor can touch a knee to the ground or perform a seated equivalent.
- Post command names and mime illustrations on a visible card for players who process visual cues more readily than verbal.
Stewardship Moment
- No materials used, no cleanup needed. Reflect: “We just played a full game using nothing but our bodies and voices.”
- If played outdoors on grass, do a 30-second sweep for any personal items left on the ground.
Consent
- Pre-brief: “Some of these commands involve getting on the floor or working in close contact with a partner. For commands that feel like too much contact, there is always a paired or solo alternative. We will practise everything first so you know what is coming.”
- For those not comfortable with any element of this activity, an observer or helper role is another option.
- Be the Captain note: before calling this command, check in quietly with any players who may not want physical contact in the role. Offer the paired salute alternative.
- Mid-game check: After 5 minutes, pause. Thumbs up, sideways, or down . how is everyone going?
- Opt-out/re-entry: Step to the side at any time. Rejoin at the next command.
Risks and Mitigation
- Be the Captain: standing formation only. No body-on-body contact. Low risk
- Hit the Deck on hard floors: check for a soft surface (gym mat, grass). On hard floors, players can touch one knee down instead.
- Group-formation commands leaving odd players out: if the group number does not divide evenly, staff join in to fill the gap or players can form a slightly larger group
Warm-Up Suggestions
- Simon Says: 2 minutes of standard Simon Says to warm up listening and quick response.
- Mirroring: pairs face each other and mirror movements. Gets physical awareness going before group formations.
Debrief Questions
- What? “Which command was the most fun? Which one was hardest to do quickly?”
- So What? “What did you notice about the group-formation commands . what helped you find your group fast?”
- Now What? “When do you rely on reading a situation quickly and adapting on the spot?”
Cleanup and Reset
- No props to collect
- Check the playing area for personal items
- Return any optional cones to storage
