Name and Purpose
- Wilderness Relay takes teams through three adventure challenges . portage, mountain climb, and backpack hike . using only each other.
- Players build trust, communication, and physical teamwork in a high-energy relay format.
a.k.a.
- Team Portage, Adventure Relay
Age / Group / Time / Space
- Ages 8-16 | 16-30 players in teams of 8-10 | 20-30 minutes | Open field or gym, minimum 30m long
Materials
- Open flat playing area
- 1 bandana or soft fabric strip per pair (for Leg 3 ankle ties)
- Optional: cones to mark start line, turnaround, and finish line
- Flat even ground free of obstacles
Quick-Run Card
- Divide into equal teams of 8-10. Line up at one end.
- Leg 1 . Portage: one player (the canoe) is carried by teammates down the field and back.
- Leg 2 . Mountain: at the far end, team forms a low pyramid and one player steps carefully over.
- Leg 3 . Backpack: teams pair up for a three-legged walk (ankles tied with a bandana) back to the start line.
- First team to complete all three legs with everyone across the finish line wins.
Setup and Boundaries
- Mark a clear start line and a turnaround point at the far end (cones recommended)
- Ensure at least 5 metres of clear space between parallel team lanes
- Signal: 1 short whistle = pause; 2 whistles = stop and gather immediately
- Check ground for holes, uneven patches, or wet areas before play
- Leg 1 carry: canoe player lies across linked arms . teams move at a controlled jog, not a sprint
- Leg 2 pyramid: pyramid must stay low (maximum 2 tiers). Climber steps across, not jumps.
- Leg 3 three-legged walk: set a firm no-running rule for paired walkers . steady pace only. Bandanas tied loosely at the ankle
How to Play
- Divide into teams of 8-10 with even numbers where possible.
- Leg 1 . Portage the Canoe: Team selects a canoe volunteer. All other members form two rows facing each other and link arms to create a carrying platform. The canoe player lies across the platform. The team carries them at a controlled walking pace to the far end and back.
- Leg 2 . Climb the Mountain: At the far end, all team members except one form a low pyramid (maximum 2 tiers, hands and knees only). The remaining player steps carefully across the pyramid from one side to the other. No jumping.
- Leg 3 . Backpack Home: Teams pair up. Partners tie their inside ankles together with a bandana for a three-legged walk back to the start line. Walking pace only. Pairs coordinate their steps and communicate throughout.
- First team to complete all three legs and have all players across the finish line wins.
- If teams finish at different speeds, all teams complete all three legs before results are announced . this keeps every team engaged to the end.
I-OPt Options
- A (Active): Volunteer as the canoe, the mountain climber, or a three-legged walker
- S (Support): Hold the carry platform steady in the middle position; coordinate calls for the team
- Q (Quiet): Take a platform position that is stable and lower impact; walk at the team’s pace
- O (Observer): Watch Leg 1 and join in for Leg 2 or 3 when comfortable
Inclusion Adaptations
- Canoe role: the carried player must consent and feel comfortable. Offer the role as a choice, never an assignment.
- Three-legged walk alternative: players who prefer not to tie ankles can walk side by side holding a shared bandana between them instead
- Pyramid alternative: players who cannot participate in the pyramid due to physical limitations can form a low barrier (crouching or kneeling on one tier only) or stand as a goal-post marker at the side.
Stewardship Moment
- No materials are used. Reflect: “We just did a full wilderness relay using nothing but each other.”
- 60-second field check: each team scans their lane for any personal items before leaving.
Consent
- Pre-brief: “This relay involves carrying and being carried. Every role is a choice . there is no pressure to be the canoe or the mountain climber. For those who prefer to take a support or pace-setting role, that is a full part of the relay.”
- Canoe volunteer: ask for a volunteer, never assign. If no one volunteers, skip the carry and have the whole team jog to the far end together.
- Mid-relay check: At the transition between legs, quick thumbs check . how is everyone feeling before the next leg?
- Opt-out/re-entry: Players can step to the side at any leg transition and rejoin for the next leg.
Risks and Mitigation
- Carry platform collapse: team must move at walking pace only; platform members lock arms firmly before lifting
- Pyramid instability: limit to 2 tiers maximum; no one stands on another person’s back; climber steps, never jumps
- Three-legged stumble: walking pace only; pairs practise a few steps before the relay begins. Bandanas tied loosely so they can be pulled free if needed
- Uneven team numbers: staff joins the smaller team to balance, or the last pair on the odd team completes their leg solo at a jogging pace
Warm-Up Suggestions
- Trust Lean: pairs stand back to back, lean gently into each other, find balance. Builds physical trust before carrying.
- Arm Link Walk: the whole team links arms and walks from one end to the other in sync. Practises the Leg 1 coordination.
Debrief Questions
- What? “Which leg was the most challenging for your team? What slowed you down?”
- So What? “What did you notice about how you communicated when things were physically difficult?”
- Now What? “When do you need to literally support someone else in your life?”
Cleanup and Reset
- Collect any cones used
- Check field for personal items
- No other props to return
