Name and Purpose
- Snake’s Tail builds teamwork, spatial communication, and whole-group co-ordination.
- Players practise moving together, listening to each other, and making quick decisions as a unit.
a.k.a.
- Dragon’s Tail, Worm Chase
Age / Group / Time / Space
- Ages 8-16 | 10-40 players | 10-20 minutes | Large open space, minimum 20m x 20m, indoor or outdoor
Materials
- Optional: coloured vests or ribbons tucked into the back of the tail player’s waistband
- 4 cones for boundary markers
Quick-Run Card
- Line up single file, hands on shoulders of the person in front.
- The head (front player) tries to tag the tail (last player). The line cannot break.
- If the head tags the tail, the tail player moves to the front and becomes the new head.
- Rotate the head every 2 minutes if no tag is made.
- With multiple snakes, a head that tags another snake’s tail merges the two snakes.
Setup and Boundaries
- Mark the play area boundary with 4 cones.
- Signal: 1 short whistle = pause; 2 whistles = stop and gather.
- Check the space for holes, wet patches, or debris before play.
How to Play
- The whole group forms one long snake: line up single file, each player with hands gently resting on the shoulders of the person in front.
- On “Go,” the head (front player) tries to tag the tail (last player).
- The snake must stay connected. If the line breaks, all players freeze for 3 seconds and reconnect before continuing.
- If the head tags the tail, the tail player moves to the front and becomes the new head.
- If no tag is made after 2 minutes, rotate the head from front to back.
- Once the group has practised one-snake play, split into two or three smaller snakes. A head that tags another snake’s tail can absorb those players, growing their snake.
I-OPt Options
- A (Active): Play as the head, steering and chasing.
- S (Support): Play in the middle of the snake, helping to communicate direction.
- Q (Quiet): Play as the tail, focusing on evasion with minimal physical output.
- O (Observer): Count how many tags happen; watch from the sideline and join when ready.
Inclusion Adaptations
- Players who prefer not to have hands on shoulders can hold the back of the shirt or a short rope handle instead.
- A seated or walking-pace snake is a valid option for players who need lower intensity.
Stewardship Moment
- No materials needed for the basic version. Reflect: “How do we move together without leaving anything behind?”
- If ribbons or vests are used, collect and store them for next time.
Consent
- Pre-brief: “This game involves light physical contact: hands on shoulders or shirt. For those not comfortable with that, a rope handle or wrist band connection is another option.”
- Mid-game check: After 5 minutes, pause. “Thumbs up, sideways, or down. How is the pace feeling?”
- Opt-out/re-entry: Step sideways out of the line at any time. Rejoin at any point in the snake by calling “In.”
Risks and Mitigation
- Line whipping or players pulled off balance: remind the snake to move at the pace of the slowest player.
- Collision between different snakes: ensure each snake has a spotter who watches for incoming snakes.
- Players at the back feeling left out: rotate positions frequently using the tail-to-front rotation.
Warm-Up Suggestions
- “Mirror Walk”: pairs walk side by side mirroring each other’s pace and direction.
- “Freeze Frame”: the whole group walks as one unit; on the whistle, everyone freezes in place.
Debrief Questions
- What? “What made it hard to keep the snake connected?”
- So What? “What did you notice about how communication changed when the snake got longer?”
- Now What? “Where in your life do you have to move as part of a group and stay connected?”
Cleanup and Reset
- Collect cones.
- Return any vests or ribbons to storage.
