Name and Purpose
- Hockey Bacon is a small-sided scoring game that spins the classic Steal the Bacon into a mini hockey challenge.
- Players practise agility, decision-making, and friendly competition in short, energetic bursts.
a.k.a.
- Goal Rush
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 15-25 minutes | Large gym or flat outdoor field, approximately 20m x 30m
Materials
- 4 cones for two small goals (two cones per goal, set 1m apart)
- 2 rolled newspaper balls, taped securely
- 2 sock balls (socks rolled tightly and duct-taped)
- Pinnies or coloured bibs (optional, for team identification)
Quick-Run Card
- Split players into two equal teams, lined up on opposite ends.
- Number or name each player; matching opponents are paired.
- Place one newspaper ball and one sock ball in the centre.
- Call a number or name. That pair rushes to the centre.
- First to shoot and score on the opposing goal earns a point for their team.
Setup and Boundaries
- Place cone goals approximately 20-30m apart, each goal 1m wide.
- Objects go in the exact centre of the playing area.
- Signal: 1 short whistle = stop play and return to line; 2 whistles = game over and gather.
- Check ground for wet patches, gravel, or debris before play.
How to Play
- Teams line up along their end lines, numbered or named from one end to the other.
- Staff calls a number or name. Both matched players run to the centre.
- Each player tries to take a ball and shoot it through the opposing team’s cone goal.
- A player may not grab and hold the ball; they must propel it with hands or feet.
- If both balls are still in play, each player may try to score with either ball.
- A point is scored for each successful goal. Players return to their lines after each round.
- Second Circle option: players who prefer not to run can serve as goal judges, tracking scores and calling disputed goals. They rotate in whenever they choose.
I-OPt Options
- Start: A Run out as the active scorer. S Serve as a goal judge or ball retriever. Q Track team points on a tally. O Watch the first two rounds, then choose when to join.
- Mid: A Sprint and shoot. S Cheer and call encouragement from the line. Q Walk the ball to the goal (no rule against it). O Continue as goal judge or scorekeeper.
- Late: A Challenge a faster or more confident opponent. S Help organise the line order for your team. Q Focus on accuracy rather than speed. O Suggest a rule variation for the next round.
- End: A Celebrate with a team high-five chain. S Help collect and store equipment. Q Share one moment they noticed from watching. O Suggest what they would change for next time.
Inclusion Adaptations
- Players with mobility differences may roll the ball from a seated position or propel it with a hand paddle.
- Newspaper balls are softer and slower; staff can designate the newspaper ball as the scoring object for players who need less speed in play.
Stewardship Moment
- After play, inspect the newspaper and sock balls. If still intact, store them for reuse. If torn, newspaper goes to recycling, socks go to the laundry bag.
- Brief pause: “We made our own equipment today. What else could we make instead of buying new?”
Consent
- Pre-brief: “This game has short sprints and some friendly competition for the ball. For those not comfortable with physical scrambles, keeping score or judging goals is a great way to be part of every round.”
- Mid-game check: After 5-6 rounds, quick thumbs-up, sideways, or down check. Adjust pairing intensity if needed.
- Opt-out/re-entry: Any player can step to the sideline and take a support role at any time by signalling to staff. Return to the active line whenever ready.
Risks and Mitigation
- Two players colliding at the centre: remind players the ball is the target, not each other; add a “no body contact” rule.
- Newspaper ball breaking apart: have spare tape on hand; retire torn balls immediately.
- Lopsided competition if numbers are uneven: unmatched player becomes goal judge for that round.
Warm-Up Suggestions
- “Jog and Freeze”: players jog around the field; on whistle, freeze in a wide stance.
- “Toe Tag Lite”: players try to gently tap opponents’ feet for 90 seconds, no eliminations.
Debrief Questions
- What? “What happened when you got to the ball at the same time as the other player?”
- So What? “How did the pressure of someone racing you change how you played?”
- Now What? “When in real life do you have to act fast even when someone else is going for the same thing?”
Cleanup and Reset
- Collect cones and store upright.
- Check newspaper and sock balls; store reusable ones, recycle torn paper.
- Collect any bibs and return to storage.
