Name and Purpose
- Alaskan Baseball combines big-energy throwing, relay teamwork, and counting under pressure.
- Players practise cooperation, pacing, and celebration of collective effort rather than individual scoring.
a.k.a.
- Circle Baseball, Around the World Baseball, Running Rounders
Age / Group / Time / Space
- Ages 8-16 | 12-40 players | 15-25 minutes | Large open field or gym with clear running room
Materials
- 1 soft foam ball or throwable disc (Gator ball recommended)
- 4 cones to mark team zones and throwing position
- Flat, open ground with no trip hazards
Quick-Run Card
- Divide into two equal teams. Team A forms a circle around their thrower.
- Thrower launches the ball and runs laps around the circle. Each full lap = 1 run.
- Team B chases the ball. First to reach it calls teammates to line up behind them.
- Team B passes the ball through legs to the back, then overhead back to the front.
- Front player calls out. Team A stops counting laps. Teams swap roles. Play 3 rounds or set a time limit.
Setup and Boundaries
- Mark the throwing circle with cones (roughly 8-10m diameter)
- Define a clear running path around the outside of the circle
- Signal: 1 short whistle = pause; 2 whistles = stop and gather
- Check ground for holes, uneven surface, or wet patches before play
- Staff should be aware of any cardiorespiratory sensitivities in the group
How to Play
- Team A forms a circle. One player stands in the centre with the ball.
- The centre player throws the ball as far as possible in any direction.
- The thrower immediately runs laps around the outside of the circle. Each completed lap earns 1 run for Team A.
- Team B chases the ball. The first player to pick it up calls out and all Team B members line up behind that player.
- Team B passes the ball between their legs to the last person, then overhead back to the first person.
- When the ball returns to the front of Team B’s line, that player calls out. Team A stops counting laps. Record Team A’s total runs.
- Teams swap roles. The process repeats.
- After each team has thrown, compare run totals. Play 3 rounds or use a time limit.
I-OPt Options
- A (Active): Throw the ball, run laps, or be a chasing fielder
- S (Support): Count laps aloud for your team, encourage the runner, help organise the relay line
- Q (Quiet): Stand in a fixed spot in the circle or at the end of the relay line, participate at a walk pace
- O (Observer): Watch from the sideline, keep the official score, choose when to join in
Inclusion Adaptations
- Walking laps are equally valid. Count each full walk-lap as 1 run.
- For players who prefer not to throw, a kick-off or underarm roll is an equally valid launch option. Announce this in the pre-brief.
Stewardship Moment
- After each round, each team does a quick scan of their zone and picks up any loose items before the next throw.
- Reflection: “What did your team do well together? What would you adjust next round?”
Consent
- Pre-brief: “This game involves chasing a thrown ball and running laps. For those not comfortable with running, walking laps count the same. For those not comfortable with throwing, kicking or rolling the ball is another option.”
- Mid-game check: After the first full round, pause. “How is everyone feeling? Any adjustments before we go again?”
- Opt-out/re-entry: Any player can step back to a support or observer role between rounds. Call “In!” to rejoin at the start of the next turn.
Risks and Mitigation
- Collision during ball chase: remind Team B to slow down once someone reaches the ball, no diving
- Thrower running into circle members: mark the running lane clearly outside the circle with cones
- Competitive score escalation: remind players that the running total resets each round
Warm-Up Suggestions
- “Scatter and Freeze”: players jog freely in the space, freeze on the whistle, then find a partner closest to them
- “Underarm Relay”: pairs practice passing the ball underarm before the game begins
Debrief Questions
- What? “What was the team doing that helped your runner score more laps?”
- So What? “Did the relay feel faster or slower than you expected? Why?”
- Now What? “Where else do you work best when everyone on your team knows exactly what to do?”
Cleanup and Reset
- Collect cones and ball
- Quick ground check for hazards
- Return any borrowed equipment to storage
