Name and Purpose
- Bees and Butterflies is a freeze-and-rescue tag game that builds cooperation, empathy, and awareness.
- Players practise reading the field, supporting teammates, and making fast decisions together.
a.k.a.
- Flutter Freeze, Sting and Rescue Tag
Age / Group / Time / Space
- Ages 8-16 | 10-40 players | 15-25 minutes | Large open field or gym with boundary cones
Materials
- 2-4 short foam noodle pieces or soft foam sticks (stingers for Bees)
- 4 cones for outer boundary
- 4 cones to mark the healing circle in the centre (approximately 3m diameter)
- Optional: coloured bibs or pinnies for Bees
- Whistle for stop signal
Quick-Run Card
- Set up boundary cones and a healing circle in the centre.
- Choose 2 Bees and give each a foam stinger.
- All other players are Butterflies.
- Bees tag Butterflies on the legs with the stinger. Tagged Butterflies freeze.
- Two free Butterflies link arms around a frozen player, escort them to the healing circle, count to 5 together, and the frozen player is back in.
Setup and Boundaries
- Mark a large playing area (roughly 20m x 20m for 20 players, scale up for larger groups)
- Place 4 cones in a circle in the centre as the healing zone. Bees may not enter this zone.
- Signal: 1 whistle = pause; 2 whistles = stop and gather
- Check the surface for wet spots or tripping hazards before play
How to Play
- Players spread out inside the boundary. Bees stand in the middle at the start.
- On the go signal, Bees move through the field tagging Butterflies on the legs with their foam stinger.
- A tagged Butterfly freezes in place with arms out to signal they need help.
- Two free Butterflies can link arms around the frozen player and escort them to the healing circle.
- Inside the healing circle, the frozen player counts aloud to 5, then re-enters the game as a free Butterfly.
- Butterflies waiting to be rescued cannot be re-tagged while a rescue is in progress.
- Bees cannot enter the healing circle.
- After 3-5 minutes, swap 1-2 Butterflies in as new Bees so everyone gets a turn.
- Round ends when the whistle blows.
I-OPt Options
- Start
- A (Active): Play as a Bee or a fast-moving Butterfly
- S (Support): Volunteer as a rescuer, watching for frozen players from the start
- Q (Quiet): Move slowly near the edges of the boundary
- O (Observer): Watch the first round, then join as a Butterfly mid-round
- Mid
- A (Active): Sprint rescues across the field
- S (Support): Stay near the healing circle and guide rescued players back in
- Q (Quiet): Move at walking pace, using stillness to avoid the Bees
- O (Observer): Count how many rescues happen and share at the debrief
- Late
- A (Active): Take on a Bee role for the final round
- S (Support): Coordinate rescues with another Butterfly by signalling
- Q (Quiet): Protect the healing circle zone as a quiet escort
- O (Observer): Watch for strategic patterns and share observations after
- End
- A (Active): Help move cones for reset
- S (Support): Cheer the last rescued players home
- Q (Quiet): Reflect quietly before the debrief circle
- O (Observer): Share one thing you noticed during the game
Inclusion Adaptations
- Players who cannot run may serve as healing circle guides, welcoming rescued players in and leading the count to 5
- Foam stingers replace any hard objects. For players with sensory sensitivities around physical contact, a verbal tag (“Sting!” called from within reach) is another option
Stewardship Moment
- Foam stingers are reusable. After the game, collect and store them for next time.
- Reflection: “We shared this space with the whole group. What helped everyone stay safe and included?”
Consent
- Pre-brief: “In this game, Bees tap Butterflies gently on the legs with a soft foam stick. For those not comfortable with being tapped, waving a flag or wearing a pinnie that Bees tag instead is another option.”
- Mid-game check: After the first round, pause. “Quick check-in. How is everyone feeling? Any adjustments needed?”
- Re-entry: A frozen Butterfly can call “stepping out” and walk to the sideline at any time. They can re-enter as a free Butterfly when they are ready.
Risks and Mitigation
- Rough tagging with the foam stinger: remind Bees that a gentle tap on the leg is all that is needed. Staff model the touch level at the start.
- Collision during escort: rescuing pairs should walk, not run, to the healing circle
- Healing circle becoming overcrowded: limit to 3 players at a time in the healing zone
- Staff should be aware of players with mobility differences and adjust the escort rule accordingly
Warm-Up Suggestions
- “Butterfly Wings”: everyone flaps arms and moves freely in the space to warm up and claim territory
- “Freeze Walk”: walk freely, freeze on a whistle, practice stillness before the tag mechanic begins
Debrief Questions
- What? “What did you notice about how the rescues worked? What made them go smoothly or not?”
- So What? “What does it feel like to need help and have someone show up for you?”
- Now What? “Where in your camp day could you be someone’s rescuer?”
Cleanup and Reset
- Collect all foam stingers and store for reuse
- Return cones to storage
- Quick sweep of the play area for any gear
