Name and Purpose
- Belt Loop Ball challenges a team to move together as one unit while coordinating who kicks and when.
- Players practise communication, timing, and collective movement.
a.k.a.
- Rope Line Kick, Pass and Kick Relay
Age / Group / Time / Space
- Ages 8-16 | Teams of 10 (scale to group size) | 15-25 minutes | Large flat field or gym with clear end lines
Materials
- 1 soft rope or ribbon sash approximately 5m long per team (for linking the team)
- OR 1 long bungee cord per team for a gentler connection option
- 2 ping-pong balls or small juggling balls per team (kick tokens)
- 1 soccer ball or playground ball per team
- Alternative connection option: each player holds a short rope handle looped to the next player (no need for belt loops)
- Note: the original version uses belt loops on pants. Not all clothing has belt loops. The rope or ribbon sash threaded through belt loops works when available. For players without belt loops, a ribbon tied loosely around the waist or a short hand-hold rope between players are equally effective.
Quick-Run Card
- Divide into teams of 10. Link players side by side with the shared rope or ribbon.
- Hand a ping-pong ball to 2 players on each team.
- Place a soccer ball at one end of the playing area.
- On “Go,” the team moves together to guide the soccer ball to the other end using only feet.
- Only ping-pong ball holders may kick. Leader calls “SWITCH” to rotate ball holders.
Setup and Boundaries
- Mark a start line and end line clearly with cones
- All teams run parallel lines with enough space between them to avoid collisions
- Signal: 1 whistle = pause; 2 whistles = stop and gather
- Check the ground for wet patches or debris before play
How to Play
- Divide players into teams of 10. Teams stand in a straight line side by side.
- Link team members with a rope threaded through belt loops or tied loosely around the waist. For players without belt loops, use short hand-hold ropes or a ribbon sash.
- Give 2 ping-pong balls to 2 different players on each team. These are the kick tokens.
- Place a soccer ball on the ground at the team’s start position.
- On the go signal, each team begins moving together toward the far end line, guiding the soccer ball using only their feet.
- Only the 2 players holding ping-pong balls may kick the soccer ball. All other players move with the line but cannot kick.
- When the leader calls “SWITCH,” the 2 players holding ping-pong balls pass them sideways to different teammates immediately.
- Only 1 kick per turn holding the ping-pong ball is allowed.
- If the soccer ball goes out of bounds, the team retrieves it together without breaking the line.
- When the team reaches the far end line, they turn around and return to start.
- After a few rounds, teams compete side by side for extra challenge.
I-OPt Options
- Start
- A (Active): Take a kick token and be ready to kick right away
- S (Support): Position yourself in the middle of the line to help keep the team moving straight
- Q (Quiet): Join the line without a kick token and focus on coordinating movement
- O (Observer): Watch the first team attempt, then join a team for the next round
- Mid
- A (Active): Call out “SWITCH” timing suggestions to your team
- S (Support): Help adjust the rope connection if it bunches or loosens
- Q (Quiet): Focus on steady movement and keeping pace with the group
- O (Observer): Notice which teams communicate best and share at the debrief
- Late
- A (Active): Lead the team in the timed competition round
- S (Support): Count the number of successful kicks aloud for your team
- Q (Quiet): Stay in a steady middle position and keep the rhythm
- O (Observer): Track how many SWITCH calls happen per crossing
- End
- A (Active): Help reset rope lines for another group
- S (Support): Cheer for teams finishing their final crossing
- Q (Quiet): Put gear away and reflect quietly before debrief
- O (Observer): Share one observation during the debrief circle
Inclusion Adaptations
- Players who find the rope connection uncomfortable around the waist may use a hand-hold rope to the player beside them, keeping the same linked-line format
- Players who cannot kick may act as the “SWITCH” caller, standing outside the line and signalling when to rotate kick tokens. This role shapes the whole team’s strategy.
Stewardship Moment
- Ropes and ribbon sashes are reusable. Coil them neatly after play for next time.
- Reflection: “Our team moved as one body. How does that feel compared to moving on your own?”
Consent
- Pre-brief: “This game links the team together at the waist with a rope. For those not comfortable being physically linked, a hand-hold rope connecting you to the players beside you is another option. The game works either way.”
- Mid-game check: After the first crossing, pause. “Quick check. Is your connection comfortable? Any adjustments needed to the rope or your position?”
- Re-entry: Any player who needs a break can step out. The line adjusts. They can rejoin at the next SWITCH call.
Risks and Mitigation
- Players pulled off balance by uneven movement: remind teams to move at the pace of their slowest member
- Rope tightening around the waist: use a loose tie, not a knot. Ribbons and sashes work better than rope for this reason.
- Collision between parallel teams: leave at least 3m between team lanes
- Soccer ball kicked out of bounds into another team’s lane: pause that team’s round, retrieve, resume
- Staff should be aware of players with balance, mobility, or sensory sensitivities to adjust connection method
Warm-Up Suggestions
- “Connected Walk”: pairs link arms and walk in sync to a rhythm before joining the full line
- “Kick Warm-Up”: a quick solo juggling attempt with a ping-pong ball to get feet and hands ready
Debrief Questions
- What? “What happened when the kick tokens switched? Did the team adjust quickly or slowly?”
- So What? “What made it easier or harder to move as one line?”
- Now What? “What does this game tell you about what happens when a team has to depend on each other?”
Cleanup and Reset
- Coil ropes and store for reuse
- Collect ping-pong balls and soccer balls
- Replace cones
