Name and Purpose
- Monarch is a fast-moving tag game where the tagged team grows and must work together without being able to run with the ball.
- Players practise throwing accuracy, team communication, and quick movement.
a.k.a.
- Gator Ball Tag, Expanding Court
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 15-25 minutes | Open flat field or gymnasium; at least 15m x 20m; free of obstacles
Materials
- 1 soft foam or Gator ball (heavy enough to throw accurately; soft enough to be painless on contact)
- Cones for boundary markers
Quick-Run Card
- Mark boundaries; one player starts as the Monarch (the only “It”).
- The Monarch runs with the ball and tries to hit a free player.
- Any player hit by the ball becomes a Monarch; with 2+ Monarchs, the ball-holder may no longer move.
- Monarchs pass the ball to position for throws; free players dodge.
- Round ends when one free player remains; that player earns recognition and may choose the next Monarch.
Setup and Boundaries
- Mark boundaries clearly with cones
- Signal: 1 whistle = pause (“Monarchs show yourselves!” check-in); 2 whistles = end of round
- Check the surface for obstacles or wet patches before play
- Staff should be aware of any campers with throwing or catching limitations
How to Play
- Choose the first Monarch by volunteer or group consensus.
- The Monarch picks up the ball and may run freely with it. The goal is to hit a free player with the ball.
- A player hit by the thrown ball becomes a Monarch. They join the Monarch team.
- Once there are 2 or more Monarchs, the rules change: the Monarch holding the ball must stand still. They may pass the ball to other Monarchs who are also standing still when they hold it.
- Monarchs work together to position and throw to hit free players.
- Free players dodge, move, and work together to keep away from the ball.
- Check-in: at any point, the leader calls “Monarchs, show yourselves!” Play pauses; Monarchs crouch and touch the ground so everyone can see who is who. Play resumes on “Monarchs, go get them.”
- The round ends when one free player remains. That player is celebrated and may choose the next Monarch.
I-OPt Options
- A (Active): Play as a free runner or as an active throwing Monarch
- S (Support): Focus on ball movement and positioning within the Monarch team; call out gaps to teammates
- Q (Quiet): Stay near the boundary edge as a free player; walk-pace dodging is valid
- O (Observer): Watch a round from the sideline; join as a free player at the next round start
Inclusion Adaptations
- Free players may walk rather than run; the ball-holder-stands-still rule naturally limits the speed advantage of the Monarch team
- Players with throwing limitations may be a Monarch “Blocker” who intercepts free players moving toward gaps; no throwing required
Stewardship Moment
- One-minute sweep: collect the ball and cones together after the round
- Reflection: “What changed about how the Monarch team worked when more people joined?”
Consent
- Pre-brief: “This game involves being hit by a soft thrown ball. For those not comfortable with direct ball hits, the role of sideline counter (counting how many free players remain) is another option.”
- Mid-game check: After the first Monarch joins, pause. “How is everyone feeling? Any adjustments?”
- Opt-out/re-entry: Any player may step to the sideline at any time by raising both hands. They rejoin as a free player at the next round start.
Risks and Mitigation
- Ball thrown too hard: use only soft foam or Gator balls; staff models a medium-effort throw during demo
- Free players crowding a corner: remind free players to spread out and use the full boundary
- Last free player feeling hunted: “Monarchs show yourselves!” check-in gives them a moment to reorient; staff may call a brief pause before the final throw
Warm-Up Suggestions
- “Pass and Freeze”: pairs practise passing and immediately freezing; builds the key Monarch mechanic
- “Dodgeball Walk”: in slow motion, players practise dodging a gently rolled ball
Debrief Questions
- What? “What changed about the game when the Monarch team got bigger?”
- So What? “What made the Monarch team effective or ineffective at working together?”
- Now What? “When have you been part of a group where you had to adjust your role as the group grew?”
Cleanup and Reset
- Collect the ball and all cones
- Check the play area for dropped items
