Name and Purpose
- Sardines flips the classic hide-and-seek format: one person hides while everyone else searches.
- Players practise patience, spatial awareness, and quiet cooperation as the group gradually disappears.
a.k.a.
- Seek and Hide, Reverse Hide-and-Seek
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 15-30 minutes | Large outdoor area or building with defined, known boundaries
Materials
- No equipment required
- Optional: cones or flags to mark search boundaries
Quick-Run Card
- Set clear boundaries. Everyone closes eyes while one player hides.
- Seekers spread out individually and search quietly.
- When a seeker finds the hider, they squeeze in and hide alongside them.
- The group keeps shrinking until one seeker is left looking for everyone.
- The last seeker becomes the hider in the next round.
Setup and Boundaries
- Walk the boundary with the group before play begins so everyone knows the search zone
- Signal: 1 whistle = pause everyone in place; 2 whistles = gather at the start point
- Check for hazards: trip risks, dark areas, or off-limits zones
- Identify any hiding spots that are off-limits (e.g., rooftops, locked rooms, dense bush)
How to Play
- One volunteer hides while everyone else stands at the start point with eyes closed. Count aloud together to 60.
- Seekers spread out individually. Going in groups is not the goal.
- When a seeker finds the hider, they quietly squeeze in and hide with them. No loud signals.
- Play continues until only one seeker remains searching.
- The last seeker to find the group becomes the hider in the next round.
- If anyone feels uncomfortable in the hiding space, they may quietly step out and tell a staff member. They rejoin as a seeker for the next round with no impact on the game.
I-OPt Options
- A (Active): Search independently across the full boundary area
- S (Support): Help a newer player understand the search zone boundaries
- Q (Quiet): Search slowly and methodically; enjoy the calm
- O (Observer): Stay near the start zone; join when the group is found
Inclusion Adaptations
- Players with mobility differences can focus on an agreed section of the search area
- Players who prefer not to hide in confined spaces can take the role of last-round hider in an open but agreed spot (e.g., behind a tree rather than inside a bush)
Stewardship Moment
- After the round, check the hiding spots for any litter or disturbance and tidy as a group
- Remind players to leave hiding spots as they found them
Consent
- Pre-brief: “This game involves hiding in close spaces with others. For those not comfortable with tight or dark spots, choosing a more open hiding location is another option. You can also let a staff member know before play starts.”
- Mid-game check: If a player steps out early, staff check in quietly without drawing attention.
- Opt-out/re-entry: Any player can step out at any time. They rejoin as a seeker at the next round.
Risks and Mitigation
- Player gets lost or wanders out of bounds: walk boundaries clearly before play; use whistle signal to recall everyone
- Hiding spot is uncomfortable or cramped: remind players before play that they can change spots quietly
- Player hidden alone for too long: set a maximum search time (8-10 minutes); blow whistle and ask hider to call out if not found
Warm-Up Suggestions
- “Statues”: players freeze in a pose on signal; good practice for staying still and quiet
- “Boundary Walk”: the whole group walks the search area together before play starts
Debrief Questions
- What? “What did you notice when you found the group and had to stay quiet?”
- So What? “What made it harder or easier to find the hiding spot?”
- Now What? “When in everyday life do you have to stay calm and patient while waiting?”
Cleanup and Reset
- Collect any boundary markers
- Check hiding spots for any leftover items
