Name and Purpose
- Camouflage builds observation skills, patience, and an appreciation for how animals blend into their environment.
- Players practise stillness, spatial awareness, and strategic thinking.
a.k.a.
- Sardines (reverse variation), Predator and Prey
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 20-30 minutes | Large wooded area with natural cover
Materials
- Boundary markers (flagging tape or agreed natural landmarks)
- Whistle for start/stop signals
- Insect repellent applied before play (not during)
Quick-Run Card
- Brief the group: one player starts as “It” and closes their eyes counting to 30 while others hide.
- “It” scans from their spot (no walking) and calls out anyone they see.
- “It” calls “Camouflage” and counts to 10. Everyone must move closer while finding a new hide.
- Any player who sneaks close enough to tap “It” wins that round.
- Last player found becomes “It” for the next round.
Setup and Boundaries
- Define clear boundaries before play using flagging tape, rope, or agreed landmarks
- Signal: 1 whistle = pause; 2 whistles = return to base
- Do a quick hazard sweep: note uneven ground, low branches, exposed roots
- Staff should be aware of any campers who may need a buddy or closer proximity to adults
How to Play
- One player starts as “It” at a central tree or post.
- “It” closes their eyes and counts aloud to 30. Everyone else runs and hides within the boundary.
- “It” stands still (no steps allowed) and scans the area. Anyone “It” can see and name is called out.
- If no one is found, “It” calls “Camouflage” and counts to 10. All remaining hiders must move to a new spot closer to “It”.
- The first player to sneak up and tag “It” wins the round. The last player spotted becomes “It” for the next round.
- Second Circle: called-out players join staff as spotters, helping “It” scan and earning points for correct sightings.
I-OPt Options
- A (Active): Hide, move between spots, attempt to tag “It”
- S (Support): Play as a spotter assistant alongside “It”
- Q (Quiet): Stay in one well-chosen hiding spot the whole round
- O (Observer): Watch the round from a designated edge, count how many players stay hidden
Inclusion Adaptations
- Buddy-pair option: players who prefer not to hide alone can pair up
- Movement-limited players can take the “It” role or the spotter role rather than running and hiding
Stewardship Moment
- Before hiding, remind players: stay on existing paths when possible; do not trample plants or disturb nests
- After play: brief discussion on how real animals use camouflage and why habitat matters
Consent
- Pre-brief: “This game has you hiding alone in the woods for short bursts. For those not comfortable hiding alone, the buddy-pair option and the spotter role are great ways to join in.”
- Mid-game check: After round one, raise a hand if you want to stay in, give a thumbs-down if you want to switch roles
- Opt-out/re-entry: Any player can step to the edge and join as a spotter at any time without explanation
Risks and Mitigation
- Players moving quickly through woods: walk-pace rule when moving between hiding spots
- Players going out of bounds: clear boundaries briefed before play, buddy check at each round
- Insect exposure: apply repellent before play; staff aware of any sensitivities in the group
Warm-Up Suggestions
- “Freeze Frame”: everyone walks around the space; on signal, freeze and try to blend into the nearest natural object
- “Animal Pairs”: pair up and mime a camouflaged animal for 30 seconds
Debrief Questions
- What? “What hiding spot worked best for you, and why?”
- So What? “How do animals use the same idea of blending in to survive?”
- Now What? “When in your life is it useful to be still and patient rather than rushing?”
Cleanup and Reset
- Collect flagging tape and any equipment
- 60-second sweep of the play area
- Return all materials to storage
