Name and Purpose
- Fire Tender builds patience, focus, and awareness through a quiet, suspenseful challenge.
- The seated player practises deep listening; the moving players practise slow, intentional movement.
a.k.a.
- Keeper of the Sticks, Blind Guardian
Age / Group / Time / Space
- Ages 8-16 | 8-25 players | 15-25 minutes | Quiet indoor or outdoor space, clear central area
Materials
- Blindfold (or honour-system eyes-closed)
- 15-25 sticks or craft sticks
- 2-4 cones or rope to mark the safety circle around the Fire Tender
Quick-Run Card
- Mark a safety circle; seat the Fire Tender inside with sticks arranged around them.
- Divide remaining players into two teams.
- One player from each team approaches quietly to retrieve a stick.
- If Fire Tender points at a player, that player returns to the start empty-handed.
- All sticks claimed ends the round. Team with more sticks wins that round.
Setup and Boundaries
- Mark a safety circle (1-1.5m radius) around the Fire Tender with cones or rope
- Players must not enter the safety circle; they reach in from the edge to collect sticks
- Signal: 1 whistle = pause; 2 whistles = end round
- No running allowed: walk-pace only during this activity
How to Play
- One player volunteers to be the Fire Tender. They sit in the centre, blindfolded or with eyes closed, surrounded by sticks.
- Divide the remaining players into two equal teams.
- On your signal, one player from each team approaches slowly and silently.
- If the Fire Tender hears movement and points in that direction, the approaching player returns to the start without a stick.
- A player who successfully picks up a stick and returns to the start earns one point for their team.
- Continue until all sticks are claimed. The team with more sticks wins the round.
- Rotate the Fire Tender each round so everyone gets a turn if they want one.
I-OPt Options
- A (Active): Attempt to retrieve sticks each round
- S (Support): Count sticks for your team and encourage teammates quietly
- Q (Quiet): Take the Fire Tender role, listening carefully from the centre
- O (Observer): Watch the round and keep score for both teams
Inclusion Adaptations
- Players who prefer not to be blindfolded can close their eyes on the honour system
- Players with mobility needs can participate as Fire Tender or as a scorekeeper with full involvement
Stewardship Moment
- Use sticks collected from the ground rather than purchased craft sticks when possible; this practises Leave No Trace stick-gathering (collect only fallen material)
- After play, return sticks to a natural pile or reuse for future rounds
Consent
- Pre-brief: “This game involves one player sitting blindfolded in the centre. For those not comfortable with the blindfold role, the scorer and the retriever roles are equally important.”
- Mid-game check: after the first round, check in with the Fire Tender: thumbs up to continue, sideways to switch
- Opt-out/re-entry: any player can swap roles between rounds without explanation
Risks and Mitigation
- Players bumping into the Fire Tender: safety circle boundary must be clear; no one enters the circle
- Blindfolded player discomfort: honour-system eyes-closed is always an option; check in quietly
- Players rushing or diving for sticks: walk-pace rule enforced; no running at any time
Warm-Up Suggestions
- “Sound Map”: sit quietly for 60 seconds and count how many distinct sounds you can hear
- “Slow Walk”: everyone crosses the space as slowly as possible without stopping
Debrief Questions
- What? “What did you notice about how slowly you had to move to avoid being heard?”
- So What? “How does patience and focus change what you are able to do?”
- Now What? “When do you need that same kind of careful, slow attention in your everyday life?”
Cleanup and Reset
- Collect cones and rope
- Return sticks to a natural area or store for reuse
- 60-second space sweep
