Name and Purpose
- Frogs, Insects, and Flowers brings ecosystem balance to life through movement and role-play.
- Players observe in real time how predator efficiency, prey population, and available resources are all connected.
a.k.a.
- Predator and Prey Circles, Ecosystem Balance
Age / Group / Time / Space
- Ages 8-16 | 15-40 players | 20-30 minutes | Large open area; three concentric circles needed
Materials
- Whistle
- Optional: cones or chalk to mark the three circle boundaries
Quick-Run Card
- Form three concentric circles: Flowers (outer, stationary), Insects (inner, start kneeling), Frogs (middle, start standing).
- At the whistle, Insects have 10 seconds to run and tag a Flower.
- Frogs chase Insects. An Insect freezes a Frog by kneeling (flying pose) for a full count of 3.
- After each round, tally results: caught Insects become Frogs; Insects who found no Flower become Flowers.
- Play several rounds and observe how the numbers change.
Setup and Boundaries
- Mark three concentric circles with cones or chalk if space allows
- Signal: 1 whistle = round begins; 2 whistles = end round and gather
- Check ground for uneven surface, wet patches, or obstacles before play
How to Play
- Divide players into three groups: Flowers (outer circle, stationary), Insects (inner circle, begin kneeling), Frogs (middle circle, begin standing).
- At the whistle, Insects have 10 seconds to run outward and tag a Flower.
- Frogs chase Insects and tag them. An Insect can freeze a Frog by dropping to one knee (flying pose) for a count of 3, then dashing away.
- End of round: a Frog tags a Frog when an Insect is caught, that Insect becomes a Frog for the next round. An Insect who reached no Flower but was not caught dies and becomes a Flower.
- Note the new population counts before each round.
- Play 5-8 rounds and watch the populations shift.
- I-OPt note: players who prefer not to run can take the Flower role (stationary) or help tally counts.
I-OPt Options
- A (Active): Play as Insect or Frog, running and tagging
- S (Support): Play as Flower (stationary anchor) or keep population tallies
- Q (Quiet): Play as Flower or walk-pace Insect
- O (Observer): Track population numbers from the edge and share findings at debrief
Inclusion Adaptations
- Flower role is fully stationary; any player can take this role for any round
- Walk-pace Insects are valid; Frogs must also slow to walking speed when pursuing a walk-pace Insect
Stewardship Moment
- After the rounds, discuss: “What happened to the Frogs when Insects disappeared? What does that tell us about real food webs?”
- Connect to local ecology: name a real predator-prey-plant relationship in your region
Consent
- Pre-brief: “This game has running, chasing, and gentle shoulder tags. For those not comfortable with chasing or tagging, the Flower role and the tally role are both great ways to be part of the ecosystem.”
- Mid-game check: after round 2, quick thumbs up or sideways to check energy
- Opt-out/re-entry: any player can move to the Flower role between rounds and return to Insect or Frog when ready
Risks and Mitigation
- Collisions during chasing: remind players to look where they are going; no diving or full-speed sprinting in tight spaces
- Tagging too hard: gentle shoulder touch only; remind before play
- Players confused about role changes: staff calls role counts clearly at the end of each round
Warm-Up Suggestions
- “Frog Jump”: squat and jump forward three times as a group to warm up legs
- “Insect Freeze”: walk around space; on signal, drop to one knee (flying pose) and freeze for 3 seconds
Debrief Questions
- What? “Which round had the biggest population change, and why?”
- So What? “What does this tell us about what happens when one part of an ecosystem is removed?”
- Now What? “What real-world actions affect frog populations near us?”
Cleanup and Reset
- Collect cones
- Erase chalk if used
- 60-second space sweep
