Name and Purpose
- Switch builds quick thinking, spatial awareness, and playful connection to the natural environment.
- Players learn to identify local tree species while practising movement, strategy, and cooperation.
a.k.a.
- Tree Swap, Forest Shuffle
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 15-25 minutes | Wooded area with at least one tree per player within a defined boundary
Materials
- No materials required
- Optional: 4 cones to mark the boundary
- Optional: name tags showing each player’s tree type for younger groups
Quick-Run Card
- Walk the boundary with players; assign each player a tree type (Sugar Maple, Beech, Yellow Birch, Ironwood).
- Each player stands at a tree of their type; one player volunteers as ‘It’ in the centre.
- ‘It’ calls a tree type; those players swap trees while ‘It’ tries to claim one.
- The player left without a tree becomes the new ‘It’. If ‘It’ calls ‘Forest!’, everyone swaps.
- No elimination: play continues until time is up. Debrief connects the game to real forest ecology.
Setup and Boundaries
- Walk the boundary with players before play starts; point out roots, low branches, and uneven ground
- Signal: one whistle = pause; two whistles = stop and gather
- Mark boundary with cones if the treeline is unclear
- Each player stands at a tree of their assigned type before the first round
How to Play
- Walk the play area together. Staff assign tree types: roughly equal numbers of Sugar Maple, Beech, Yellow Birch, and Ironwood (or local equivalents).
- Players each stand at a tree of their type. One player volunteers to be ‘It’ and stands in the centre.
- ‘It’ calls a tree type: ‘Beeches!’ All Beech players must move to a different Beech tree. ‘It’ tries to claim a Beech tree.
- The player left without a tree becomes the new ‘It’.
- ‘It’ can call ‘Forest!’ at any time, which sends all players to a new tree of their type.
- No player is eliminated. Every player always has a role: moving, searching, or stepping in as ‘It’.
- Play continues until the whistle blows. Debrief on what players noticed about the trees and the forest.
I-OPt Options
- A (Active): Run to claim trees and volunteer as ‘It’
- S (Support): Count how many swaps happen per round; call out when a round ends fairly
- Q (Quiet): Walk between trees at a steady pace; focus on noticing the differences between tree types
- O (Observer): Stand at the boundary for one round, noting patterns in how players move; join the next round
Inclusion Adaptations
- Players who cannot run can walk; the game works at mixed speeds across a large enough space
- Players with mobility aids can be assigned trees clustered in a smaller, accessible zone
Stewardship Moment
- ‘In a real forest, when one tree species disappears, the whole forest changes. Which tree type in our game felt hardest to replace when it was called out?’
- After the game, walk through the play area and notice any difference in ground cover, light, or moisture near different tree types
Consent
- Pre-brief: ‘This activity involves moving quickly between trees. For those who prefer not to run, walking between trees is another option. All movement speeds are welcome.’
- Mid-game check: After 5 minutes, pause. ‘Thumbs up, sideways, or down. How is everyone feeling?’
- Opt-out/re-entry: Any player can step to the boundary and observe. Raise a hand to re-enter as the next ‘It’ or as a tree-holder.
Risks and Mitigation
- Collisions when multiple players rush the same tree: remind players that there is always another tree; no contact allowed in claiming
- Roots and uneven ground: staff walk the area beforehand; remind players before each round
- ‘It’ stays as ‘It’ for too long: staff can intervene with a soft rule (‘If you have been ‘It’ for three calls, you may tap out and another player steps in’)
Warm-Up Suggestions
- ‘Tree ID’: stand in front of one tree for 60 seconds and find three things that identify it (bark texture, leaf shape, smell)
- ‘Slow Race’: see who can walk between two trees the most slowly without stopping
Debrief Questions
- What? ‘Which tree type got called most? Which felt hardest to find a new tree for?’
- So What? ‘What does it feel like when your ‘type’ disappears from the forest? How is that like what happens in real ecosystems?’
- Now What? ‘What is one way you could support the real trees in your community?’
Cleanup and Reset
- Collect cones if used
- Check play area for any disturbed ground or dropped items
- Leave the space as found
