Name and Purpose
- The Wonder of Nature invites players to slow down and notice the living world around them.
- Players practise observation, curiosity, and environmental literacy through hands-on discovery.
a.k.a.
- Nature Hunt, Sense Safari, Field Discovery
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 20-40 minutes | Outdoor area with open fields and natural or wooded edges
Materials
- Nature prompt cards or a printed list (one per player or pair)
- Pencils
- Field journals or notepads (optional)
- Clearly marked boundaries (cones, rope, or natural landmarks)
Quick-Run Card
- Set clear boundaries and show players the gathering spot at the centre.
- Read out one prompt. Give players 2 minutes to explore and respond.
- Call everyone back to the centre to share what they found.
- Discuss together, then read the next prompt.
- Close with the debrief questions.
Setup and Boundaries
- Walk the area beforehand and mark boundaries with cones or natural landmarks.
- Signal: 1 long whistle = gather at the centre now.
- Identify any hazards: uneven ground, water edges, wildlife, poison ivy.
- Staff should know the area before leading the activity.
How to Play
- Gather the group at the centre of the play area. Explain the boundaries and the gather signal.
- Read the first prompt aloud. Players have 2 minutes to explore solo, in pairs, or in small groups.
- On the signal, everyone returns to the centre.
- Each player or pair shares what they found. Celebrate every answer. There is no wrong discovery.
- Discuss briefly, then read the next prompt.
- Repeat for as many prompts as time allows. You do not need to use all 15.
Prompt List
- Count something so that you know more about it after counting than you did before.
- Find something that is: hard and something that is soft. Big and small. High and low. Living and not living.
- Find a place where water has washed away the soil.
- Find an object with a geometric shape. How does that shape connect to what it does?
- Find a sound that makes you feel calm. Find a sound that surprises you.
- Find an unpleasant smell and a pleasant one. What might cause the difference?
- Find something that is changing. What is it changing into?
- Find something that feels powerful. What makes it powerful?
- Find the oldest thing you can. How might you guess its age?
- Find something with the texture of: smooth, rough, slippery, or shiny.
- Find a change that seems predictable. What pattern do you notice?
- Find the highest thing and the lowest thing within boundaries.
- Find a natural object with five parts.
- Find an object with at least four colours.
- Find an object from outside this natural space. Imagine a new use for it here.
I-OPt Options
- Start: A (explore independently), S (pair up with someone who wants company), Q (walk slowly and observe), O (watch the first round, then join)
- Mid: A (find as many examples as possible), S (help a partner find something), Q (sit and observe from one spot), O (sketch or note what others find)
- Late: A (tackle the trickier prompts), S (share your finds with the group), Q (reflect quietly before the gather), O (help call time for each round)
- End: A (choose a favourite prompt for the debrief), S (help gather the group), Q (share one quiet observation), O (listen and add one thing)
Inclusion Adaptations
- Players with mobility differences can stay at the centre gathering spot and share observations with returning explorers.
- Pair-up option available for every prompt so no one explores alone unless they want to.
Stewardship Moment
- Prompt 15 (bringing an outside object into the natural space) should end with returning that object to where it came from.
- Reflection: “What did you notice about this space that you hadn’t noticed before arriving?”
Consent
- Pre-brief: “We’re heading into a natural space. For those not comfortable exploring solo, partnering up is always an option. Stay within the boundaries and listen for the gather signal.”
- Mid-game check: After 2-3 rounds, pause. “Is everyone finding the pace okay? Thumbs up, sideways, or down.”
- Opt-out/re-entry: Any player can wait at the centre gathering spot and share observations when others return. Raise a hand to signal you’d like to stay put.
Risks and Mitigation
- Players drifting out of bounds: walk the boundary at the start and reinforce with the signal.
- Wildlife encounter: staff brief players before the activity on local hazards (bees, poison ivy, uneven ground).
- Prompt 7 (“something that makes you sad”): staff should be ready for emotional responses. Validate all feelings and steer to the group share with warmth.
Warm-Up Suggestions
- Sit Spot: players find a spot within 5 metres and sit silently for 60 seconds, then share one thing they noticed.
- Sense Count: standing together, players call out one thing they can see, hear, smell, and feel right now.
Debrief Questions
- What? “What was the most surprising thing you found or noticed?”
- So What? “What does this tell you about how carefully we usually pay attention to nature?”
- Now What? “What is one thing you will notice differently the next time you are outside?”
Cleanup and Reset
- Return any collected objects to where they were found.
- Collect pencils and prompt cards.
- 60-second sweep: each person picks up one piece of litter if any is found.
