Name and Purpose
- Secret Signal is a low-energy social game that builds observation and connection.
- Players practise reading subtle cues, staying present, and noticing the people around them.
a.k.a.
- Secret Tag; Wink Murder (note: “Assassin” and “Bump Off” excluded per AKA filter)
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 20-40 minutes | Any casual space: indoors, outdoors, around a campfire circle
Materials
- Slips of paper with each player’s name written on them
- A hat or bag for drawing
- Optional: coloured wristbands or scarves as signal props
Quick-Run Card
- Each player draws a name slip and keeps it secret.
- As a group, agree on one signal (a wink, a wave, a chosen word).
- Players mingle naturally and deliver the signal secretly to their target.
- Tagged players tap their own shoulder to show they are out, then whisper their next target’s name to the person who tagged them.
- Play continues until one player remains. All out players re-enter the next round.
Setup and Boundaries
- Define the play area: a cabin, a field zone, or a social gathering space
- Signal: counsellor raises both hands = all play pauses
- Remind players: signals must be delivered one-on-one, not in a crowd
How to Play
- Fold the name slips and place them in the hat. Each player draws one. If you draw your own name, swap with a neighbour.
- As a group, agree on a signal. Everyone practises it once.
- Players mingle. Deliver your signal secretly to your target when no one else can see.
- If you receive the signal, tap your shoulder. Quietly tell the tagger who your next target is.
- The tagger now has a new target. The tagged player joins the Second Circle: they become a Secret Watcher, observing and keeping a tally of how many successful signals they spot.
- A new round starts when only one player remains, or after a set time. Secret Watchers re-enter for the next round.
I-OPt Options
- A (Active): Mingle actively, deliver and watch for signals
- S (Support): Join the Second Circle as a Secret Watcher; help tally signals
- Q (Quiet): Move slowly through the space; observe without delivering signals
- O (Observer): Watch from the edge; call out when they are ready to join
Inclusion Adaptations
- Players who cannot wink or use one specific signal may choose an agreed alternative (a tap on the arm or a specific word)
- Second Circle role (Secret Watcher) gives active participation to tagged players without requiring physical movement
Stewardship Moment
- Paper slips can be collected and reused if handled carefully; store in a small envelope between sessions
- Reflection: “How did it feel to pay close attention to the people around you?”
Consent
- Pre-brief: “This game involves quietly signalling to one person at a time. For those not comfortable with winking or physical signals, a spoken word or gesture is another option. You can also watch from the edge and join when you feel ready.”
- Mid-game check: After 10 minutes, pause. “Thumbs up, sideways, or down. How is it going?”
- Opt-out/re-entry: Raise both hands to step into the Second Circle at any time. Call “In!” to rejoin the next round.
Risks and Mitigation
- Players feeling singled out or watched anxiously: remind everyone this is lighthearted and observational, not truly secretive
- Disputes about whether a signal was seen: counsellor is the final judge; keep it fun
- Social cliques delivering signals only within friend groups: counsellor can redistribute name slips mid-game
Warm-Up Suggestions
- “Mirror Walk”: pairs mirror each other’s movements across the space for 60 seconds
- “Spy Walk”: everyone walks through the space trying to make eye contact with as many people as possible without smiling
Debrief Questions
- What? “What signal did your group choose? Was it easy or hard to deliver secretly?”
- So What? “What did you notice about how people pay attention to each other?”
- Now What? “When in daily life do you send or receive signals without words?”
Cleanup and Reset
- Collect all name slips and return to the envelope for reuse
- Check the play space for any dropped paper
- Reset roles for the next round
