Name and Purpose
- Voice Detective sharpens listening skills and builds creative voice work in a low-pressure setting.
- Players practise focus, playfulness, and reading social cues.
a.k.a.
- Mayor Mayor, Who’s Knocking?
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-20 minutes | Quiet indoor or outdoor space with seating in a row
Materials
- 4 chairs or floor markers (cushions, folded towels, or tape squares)
- Optional: soft blindfold for the Mayor, to increase challenge
Quick-Run Card
- Set 4 chairs in a single row, all facing the same direction (away from the group).
- Choose a Mayor to sit in the front chair, facing away.
- Leader silently taps a Visitor; Visitor takes the last chair and asks in a disguised voice: “Mayor, Mayor, do you know who I am?”
- Mayor guesses. Wrong: Visitor moves forward one chair. Correct: Visitor returns to the group.
- Visitor who reaches the Mayor’s chair without being identified becomes the new Mayor.
Setup and Boundaries
- Arrange 4 seats in a clear row with enough space between them
- Mayor faces away from the group at all times during guessing
- Signal: one raised hand from the leader = pause and reset
- Remind the group: no coaching from the sideline during guesses (part of the fun is staying quiet)
How to Play
- One player becomes the Mayor and sits in the front seat, facing away from the group.
- The leader silently taps a Visitor from the group. The Visitor walks to the last chair.
- The Visitor uses a disguised voice and says: “Mayor, Mayor, do you know who I am?”
- The Mayor makes one guess. If correct, the Visitor returns to the group and the leader picks someone new.
- If the Mayor guesses wrong, the Visitor moves forward one chair and asks again.
- If the Visitor reaches the front chair (next to the Mayor) and is still unidentified, they become the new Mayor. The outgoing Mayor rejoins the group and may tap the next Visitor.
- Play continues until everyone who wants a turn has had one, or time is called.
I-OPt Options
- A (Active): Be the Visitor — practise your best disguised voice
- S (Support): Be the Mayor — listen hard and guess
- Q (Quiet): Sit with the group and stay silent, enjoying the mystery without being tapped
- O (Observer): Watch the round, then join when ready; signal the leader with a thumbs-up when you’d like to be tapped
Inclusion Adaptations
- Players who do not wish to disguise their voice may instead clap a rhythm or tap a beat as their “voice,” and the Mayor guesses by sound alone
- Chair-free version: use tape spots on the floor as markers; players sit cross-legged or stand at each spot
Stewardship Moment
- If using paper name cards or props, collect them after play and reuse for the next session
- Reflection: “This game uses only voices and chairs. What everyday things can we reuse instead of throwing away?”
Consent
- Pre-brief: “This game asks you to disguise your voice. For those not comfortable speaking in front of the group, there’s also a rhythm or clapping version — just let me know before we start.”
- Mid-game check: After 2-3 rounds, pause and give a thumbs-up check. Adjust pacing if needed.
- Opt-out/re-entry: Any player can signal the leader to pass on being tapped. Raise a hand to rejoin the Visitor rotation at any time.
Risks and Mitigation
- Mayor feeling embarrassed by repeated wrong guesses: keep rounds short and celebrate effort (“That was a tricky one!”)
- Group calling out clues or laughing and giving away the Visitor: remind everyone this is the Mayor’s moment to focus
- One player dominating as Mayor: use a natural hand-off after 3 incorrect guesses total so the role rotates
Warm-Up Suggestions
- “Sound Circle”: players sit in a circle and each make one unique sound; others repeat it
- “Who Said That?”: with eyes closed, players point to where a voice is coming from
Debrief Questions
- What? “What made someone’s voice hard or easy to recognise?”
- So What? “What does it feel like to really listen without using your eyes?”
- Now What? “When in daily life do you have to read a situation without seeing the full picture?”
Cleanup and Reset
- Return chairs or floor markers to their original position
- 60-second tidy of the space
