Name and Purpose
- Still as a Stone is a calm, giggly game that explores two modes of being: quiet focus and creative expression.
- Players practise stillness, self-regulation, and collaborative creativity in equal measure.
a.k.a.
- Freeze Statues, Stone Still
Age / Group / Time / Space
- Ages 8-16 | 6-30 players | 10-20 minutes | Cabin bunks, gym mats, or a quiet outdoor area with enough lying-down space
Materials
- No materials required
- Optional: quiet background soundtrack to set the mood
- Timer (phone or watch) for the 3-5 minute round
Quick-Run Card
- Players lie on their bunks or mats without moving.
- One or two staff Wakers move around trying to make players laugh or move (no touching).
- Round is time-boxed: 3-5 minutes.
- Any player who moves or laughs grabs a partner and heads to the Comedy Workshop to build a 10-second bit.
- When the timer ends, the Comedy Workshop performs for the Still players. Both groups applauded.
Setup and Boundaries
- Players settle onto their bunks or mats in a comfortable lying position
- Signal: one soft clap = round begins; timer chime or two claps = round over
- Rule for Wakers: no touching, no loud sudden noises, and nothing unkind or embarrassing
- Staff model the Waker role to set the right tone
- Designate a Comedy Workshop area (a corner of the room or a nearby spot) where pairs can quietly plan their bit
How to Play
- Players lie still on their bunks or mats. Eyes can be open or closed.
- One or two staff members start as Wakers. (Waker is a staff-only role to model respectful silliness; players do not become Wakers.)
- Wakers move quietly through the space. They may speak, make faces, or act silly to try to cause a player to smile, laugh, or move. No touching is allowed.
- When a player breaks (moves, laughs, or smiles), they sit up, grab a nearby partner who has also broken, and the pair moves to the Comedy Workshop area. Together they create a 10-second comedy bit, silly pose, or sound effect to perform at the end of the round.
- If someone breaks and no partner is available yet, they start planning solo and pair up with the next person who joins.
- The round is time-boxed at 3-5 minutes. Staff calls time regardless of how many players remain still.
- When the timer goes off, the Comedy Workshop pairs perform their bits one at a time for the Still players, who watch and applaud.
- Both groups are celebrated equally. The Still players showed calm focus; the Comedy Workshop showed creative expression.
- Play a second round with the same format. Players may end up in a different group each round.
I-OPt Options
- A (Active): Lie completely still and use all your focus to resist movement, or join the Comedy Workshop and create an expressive bit
- S (Support): Help a Comedy Workshop partner plan their bit; cheer for performers at the end
- Q (Quiet): Lie still with eyes closed, simply enjoying the calm
- O (Observer): Watch from the end of the room; join the Comedy Workshop as a solo performer or pair up next round
Inclusion Adaptations
- Players who prefer not to lie down may sit completely still in a chair
- Players who want to move to the Comedy Workshop from the start can do so without waiting to “break.” Both paths are equally valid.
Stewardship Moment
- No materials means no cleanup. Notice how a quiet space changes the feel of a room.
- Reflection: “What did stillness feel like in your body?”
Consent
- Pre-brief: “In this game, staff Wakers try to make you laugh or move using words and faces only. No touching is allowed. If you break, you and a partner head to the Comedy Workshop to create something fun. For those who would prefer to go straight to the Comedy Workshop, that is a completely equal choice.”
- Mid-game check: After the first round, staff check in with any player who seems uncomfortable.
- Opt-out / re-entry: Any player can move to the Comedy Workshop at any time. Players who want to try being still can do so in the next round.
Risks and Mitigation
- Wakers using unkind or embarrassing comments: staff model the Waker role first and set a clear rule that comments must be silly, not personal
- Players feeling singled out or teased: staff stop play immediately if any comment crosses the line and redirect
- Comedy Workshop pairs struggling to create a bit: staff suggest a simple format (silly pose, animal sound, slow-motion replay) to get them started
Warm-Up Suggestions
- “Statue Pose”: the group strikes a silly frozen pose together on the count of three, then holds it for 10 seconds
- “Laugh Pass”: sitting in a circle, one player laughs in an exaggerated way; the next player copies and adds their own laugh
Debrief Questions
- What? “What was it like to be in the Still group? What was it like in the Comedy Workshop?”
- So What? “Which mode felt more natural to you: calm focus or creative expression? Why?”
- Now What? “When in life do you need to be still and focused? When do you need to let loose and be creative?”
Cleanup and Reset
- Players return bunks or mats to their standard setup
- No materials to collect
