Name and Purpose
- Stoop Bounce is a classic neighbourhood throwing and catching game that shines in small groups.
- Players build throwing accuracy, hand-eye coordination, and patience while enjoying a relaxed, self-paced challenge.
a.k.a.
- Stoop Ball, Step Bounce
Age / Group / Time / Space
- Ages 8-16 | 2-6 players | 15-30 minutes | Outdoor stairs or a low step (stoop) with a flat catching area in front
Materials
- One rubber bouncy ball (medium size; similar to a pinky ball or playground ball)
- Optional: chalk to mark a throwing line 10-15 feet from the stoop
- Clear flat surface in front of the stoop for catching (concrete or pavement)
Quick-Run Card
- Mark a throwing line about 10-15 feet from the stoop with chalk or a cone.
- Players take turns stepping up to the line and throwing at the stoop.
- Score: one bounce catch = 5 points; fly catch = 10 points; pointer = 100 points.
- Miss the catch and the turn passes to the next player.
- First player to reach the agreed score wins the round.
Setup and Boundaries
- Mark the throwing line clearly so all players agree on the distance
- Make sure the area behind the catcher is clear of other players or bystanders
- Signal: players call out their score after each turn so the group can track
- Check the stoop for loose concrete or sharp edges before play
How to Play
- Players agree on a target score before starting (suggested: 100 or 200 points for a medium-length round).
- Players take turns at the throwing line. Each player throws the ball at the front edge of the stoop.
- Scoring: catch the ball after one bounce = 5 points; catch it on the fly (before it bounces) = 10 points; “pointer” (ball hits the very edge/point of the step and bounces back sharply) caught on the fly = 100 points.
- If the player misses the catch, their turn ends and the next player throws.
- Players keep a running total of their own points and call them out after each turn.
- The first player to reach the target score wins the round.
- Optional cooperative version: players pool their points and try to reach a group target together.
I-OPt Options
- A (Active): Take turns throwing and catching at the throwing line
- S (Support): Track scores for all players and call them out after each turn
- Q (Quiet): Practise throws from a shorter distance and join the scoring rounds when ready
- O (Observer): Watch a round to learn the scoring before taking a turn
Inclusion Adaptations
- Players who want a lower-pressure round can use a closer throwing line or a larger, softer ball
- A cooperative group-total version removes individual score pressure entirely
Stewardship Moment
- After play, chalk marks can be rinsed off with water. The ball goes back in the kit.
- Reflection: “What made the stoop the key part of this game? How does the environment shape how we play?”
Consent
- Pre-brief: “In this game, players take turns throwing at the stoop and catching. For those who prefer not to throw or catch, keeping score or cheering are great ways to take part.”
- Mid-game check: After the first full round, pause. “Thumbs up, sideways, or down. Want to keep going or change the target score?”
- Opt-out / re-entry: Any player can skip a turn and pass. Rejoin at any time.
Risks and Mitigation
- Ball bouncing unpredictably toward bystanders: keep a clear zone behind the catcher; no one stands in the bounce-back path
- Loose concrete or sharp edges on the stoop: staff check and clear before play
- Discouragement from missing catches: remind players that pointers are rare and unpredictable for everyone; celebrate any catch
Warm-Up Suggestions
- “Wall Toss”: players throw the ball against a flat wall and catch the return for 1 minute to calibrate their throwing distance
- “Bounce Count”: in pairs, toss the ball back and forth with one bounce between and count how many exchanges in a row you can manage
Debrief Questions
- What? “What was the trickiest throw to get right?”
- So What? “How did you adjust your technique after a miss?”
- Now What? “When do you use trial and error to get better at something in your daily life?”
Cleanup and Reset
- Collect the ball and return it to the kit
- Rinse chalk marks with water if desired
- Check the area for any items left behind
