Name and Purpose
- Camouflage builds nature awareness, patience, and creative problem-solving.
- Players practise stillness, spatial thinking, and reading their environment to stay hidden and move unseen.
a.k.a.
- Nature Hide, Green Light Camouflage
Age / Group / Time / Space
- Ages 10-16 | 6-20 players | 15-25 minutes | Wooded or naturalistic space with natural cover; NOT suited to open fields or featureless rooms
Materials
- No materials required
- Optional: soft ground-marking flags to define outer boundaries
Quick-Run Card
- Walk the boundary with campers before play. Agree on a stop signal.
- Leader calls “Camouflage!” and counts to 10 with eyes closed. Campers scatter and hide.
- Leader scans. Any visible camper called correctly by name and location joins the Tracker Circle at the boundary.
- Leader calls the return signal and counts to 5 with eyes closed. Campers try to move closer unseen.
- First camper to touch the leader without being spotted wins that round.
Setup and Boundaries
- Walk the full boundary with campers before the first round so everyone knows the limit
- Agree on an outer boundary marker (a tree, a path edge, a flag line)
- Stop signal: one long whistle blast means stop everything and return to the leader immediately
- Check the area for hazards: exposed roots, sharp branches, wet rocks, and any areas that are off-limits (cliff edges, water, private property)
- Staff should be aware of any campers with mobility needs and can assign the Tracker Circle role proactively
How to Play
- Leader walks the boundary with the group before the first round.
- Leader calls “Camouflage!” and counts to 10 aloud with eyes closed. Campers scatter and hide anywhere within the boundary.
- Leader opens eyes and scans. If the leader spots a camper and correctly names them and their location, that camper joins the Tracker Circle at the boundary.
- If the leader guesses a name or location incorrectly, the hidden camper stays in play without confirming or denying.
- Once the leader can no longer see anyone, they call the group’s agreed return word and count to 5 with eyes closed. Campers try to move closer while staying hidden.
- Steps 4-5 repeat until a camper touches the leader unseen, or until the stop signal ends the round.
- Tracker Circle players are active: they watch the action and try to spot hidden campers. They can whisper tips to the leader (this is their role, not a punishment).
I-OPt Options
- Start
- A (Active): Sprint to the best hiding spot the moment “Camouflage!” is called
- S (Support): Help a newer player find a good spot nearby
- Q (Quiet): Choose a spot close to the boundary and focus on stillness
- O (Observer): Join the Tracker Circle for the first round and watch how others hide
- Mid
- A (Active): Attempt a long creep toward the leader during the count
- S (Support): Encourage a Tracker Circle player by confirming a good spot they found
- Q (Quiet): Stay perfectly still and let the leader’s gaze pass over
- O (Observer): Track which hiding strategies are working best
- Late
- A (Active): Go for the leader touch in the boldest way possible
- S (Support): Cheer quietly for a camper making a brave final move
- Q (Quiet): Hold position until the very last moment
- O (Observer): Predict who will reach the leader first
- End
- A (Active): Lead the next round as the leader
- S (Support): Help debrief the group on best strategies
- Q (Quiet): Share one thing they noticed about the environment
- O (Observer): Name the best hiding spot they saw used
Inclusion Adaptations
- Tracker Circle is always available as a full and active role, not a consolation
- Players with mobility needs can anchor the Tracker Circle and direct the leader’s attention verbally
Stewardship Moment
- Before hiding, remind campers: stay on existing paths and surfaces where possible. Do not break branches, disturb nests, or move rocks to create hiding spots.
- After play: 60-second sweep of the area. Each player picks up any litter they pass on the way back.
- Reflection: “What did you notice about the space around you that you might have walked past before?”
Consent
- Pre-brief: “This game involves hiding alone in a naturalistic space for short periods. For those not comfortable being fully alone, hiding close to the boundary or joining the Tracker Circle are great options.”
- Mid-game check: After the first round, pause. “Thumbs up, sideways, or down. Happy with the space you’re in?”
- Opt-out/re-entry: Any time a camper wants out of hiding, they raise both hands and walk to the Tracker Circle. They can rejoin hiding in any new round.
Risks and Mitigation
- Campers hiding outside the boundary: walk the boundary before every session; use a clear outer marker
- Trip hazards in wooded terrain: scan the area before play; brief campers to move slowly
- One camper never found, becoming isolated: set a time limit per scanning phase (2-3 minutes max) before calling the return signal
- Campers panicking when alone: Tracker Circle option addresses this; do not pressure anyone to hide solo
Warm-Up Suggestions
- “Statue” warm-up: leader calls a number and players freeze in groups of that size
- 30-second observation challenge: look around the play area and name 10 things you could hide behind
Debrief Questions
- What? “What hiding spot worked best? Why do you think it worked?”
- So What? “What did being still teach you about the space around you?”
- Now What? “When in daily life might slowing down and noticing your surroundings help you?”
Cleanup and Reset
- 60-second litter sweep on the way back
- Check the area for disturbed ground or left-behind items
- Replace any ground-marking flags used
