Name and Purpose
- Pass It On: A What? is a quick-fire circle game that builds listening, timing, and a lot of laughs.
- Players practise active communication and staying focused under gentle pressure.
a.k.a.
- The Whit Game, Object Telephone
Age / Group / Time / Space
- Ages 8-16 | 10-40 players | 10-20 minutes | Seated circle; works indoors or outdoors
Materials
- 2 small distinct objects (one called the “whit,” one called the “watt”)
- Soft, easy-to-hold items work best (beanbag, small ball, knotted sock)
Quick-Run Card
- Sit in a circle. Leader holds both objects.
- Pass the “whit” right: “This is a whit.” Receiver: “A what?” Leader confirms. Chain continues.
- Once the first object is circling steadily, send the “watt” in the opposite direction.
- Both objects travel simultaneously with their own clarification chains.
- Celebrate the crossing moments. Pause and reset whenever the group needs a breather.
Setup and Boundaries
- Seated circle; no physical boundaries needed
- Signal: one raised hand from leader = pause; two raised hands = stop
- Check that seated players are comfortable (chairs, floor cushions, grass)
How to Play
- Everyone sits in a circle. Leader holds both objects.
- Leader passes the first object to the right and says, “This is a whit.”
- The receiver asks, “A what?” Leader confirms: “A whit.” Receiver passes it on, saying, “This is a whit.”
- Each new person asks “A what?” and the question travels back to the leader, who confirms, then the answer travels forward again.
- Once the first object is making steady progress, the leader sends the second object left, calling it the “watt.” The same clarification chain applies.
- Both objects now circle in opposite directions. The fun begins when they cross!
- No one is ever out. If someone fumbles or gets confused, the chain resets from the nearest person who still has it right.
I-OPt Options
- A (Active): Full verbal participant in both chains simultaneously
- S (Support): Keep one chain flowing; cue the person beside you gently
- Q (Quiet): Whisper the exchange rather than speaking aloud
- O (Observer): Watch from the circle; call out friendly encouragement; join in when ready
Inclusion Adaptations
- Players who are hard of hearing can use a visual cue card: hold up a card reading “A what?” instead of speaking
- Players who prefer not to pass objects can tap the next person’s hand as the signal instead
Stewardship Moment
- Objects used in this game can be everyday reusable items from around the cabin. No single-use materials needed.
- After play: return objects to where they came from.
Consent
- Pre-brief: “In a moment we’re going to pass two objects around the circle with a funny little conversation. You’ll hear how it works in the first round. If you’d like to watch the first pass before jumping in, that is a totally great choice.”
- Mid-game check: After the first complete circuit, pause. “Ready to add the second object? Thumbs up or sideways.”
- Opt-out/re-entry: Any player can simply hold the object a beat longer, pass it without the verbal chain, and re-engage whenever they like.
Risks and Mitigation
- Confusion leading to frustration: remind the group the mix-up is the game, not a failure
- Fast talkers dominating: encourage the group to take a breath between each pass
Warm-Up Suggestions
- “Name Ping-Pong”: pass eye contact around the circle and say your name before receiving
- Simple clap-pass around the circle to establish rhythm
Debrief Questions
- What? “What happened when the second object joined the circle?”
- So What? “What made it easier or harder to keep both chains going?”
- Now What? “When do you need to track two things at once in real life?”
Cleanup and Reset
- Collect both objects
- No physical space to reset
