Name and Purpose
- Blanket Patrol Tag is a giggly indoor tag game where the tagger is wrapped in blankets and navigates by sound and feel.
- Players practise spatial awareness, movement confidence, and good-natured suspense.
a.k.a.
- Shadow Wrap, Peek-a-Boo Tag
Age / Group / Time / Space
- Ages 8-16 | 6-20 players | 10-15 minutes | Indoor open area; clear floor, soft rugs preferred, no sharp furniture nearby
Materials
- 3 blankets or large fabric pieces (clean, not too heavy)
Quick-Run Card
- Clear an open indoor area. Check for furniture hazards.
- One player is “It.” Staff wraps “It” in 3 blankets. “It” counts to 10.
- Other players spread out and keep moving.
- “It” tries to tag another player.
- Tagged player becomes “It” for the next round.
Setup and Boundaries
- Define a clear play boundary (walls of the room or a taped square)
- Remove or pad sharp-edged furniture from the play area
- Signal: one whistle = pause; two whistles = remove the blankets and gather
- Staff stand at the boundary to redirect “It” away from walls and hazards
How to Play
- Players gather in the cleared space. Staff check the area for hazards (furniture, slippery patches).
- One player volunteers to be “It” first. Staff wraps “It” in 3 blankets. “It” counts to 10 aloud.
- Other players spread out within the boundary and keep moving at a walk.
- “It” moves around inside the blankets, trying to tag another player by touch.
- When “It” tags someone, that player becomes the new “It.” Staff helps swap the blankets quickly.
- If “It” has not tagged anyone after 60 seconds, staff call a gentle “Almost!” and help guide “It” toward more populated areas.
- Continue for as many rounds as the group enjoys.
I-OPt Options
- A (Active): Move freely around the space; dodge “It” actively
- S (Support): Call gentle sound cues (clapping, tapping the floor) to help “It” locate the group
- Q (Quiet): Move slowly and stay toward the edges of the play space
- O (Observer): Watch from just outside the boundary; call out friendly encouragement; join when ready
Inclusion Adaptations
- Players who do not want blankets on their head can instead wear a loose fabric vest or hold a flag ribbon to signal their “It” role
- Walking-pace rule can be enforced for all players, not just “It,” for groups with mixed mobility
Stewardship Moment
- Blankets are reused each round. Fold and return them after the game.
- If blankets get muddy or damp, set them aside for washing rather than discarding.
Consent
- Pre-brief: “In this game, the person who is ‘It’ wears three blankets over their head. For those not comfortable with having their head or vision covered, there is a vest or ribbon option that works the same way. You will never be put in the blankets without agreeing to it first.”
- Mid-game check: After the first round, pause. “How is everyone feeling? Does the walking rule feel right?”
- Opt-out/re-entry: Raise both hands to step out. Call “In!” to rejoin. No explanation needed.
Risks and Mitigation
- “It” colliding with furniture or walls: staff stand at boundaries and redirect gently; remove hazardous items before play
- “It” feeling disoriented or distressed under blankets: use lighter blankets; allow “It” to peek from below if needed; release at any time
- Roughness from other players: walking-pace rule for all players; staff remind the group that gentle movement is the standard
Warm-Up Suggestions
- “Frozen Walk”: all players walk slowly around the space; on “Freeze” they stop instantly. Repeats 3-4 times to set movement pace.
- “Sound Tag”: “It” closes eyes and listens for footsteps; players try to tiptoe. Builds the sensory awareness used in Blanket Patrol.
Debrief Questions
- What? “What was it like to be ‘It’ under the blankets?”
- So What? “What senses did you rely on most?”
- Now What? “When do you have to rely on senses other than sight in everyday life?”
Cleanup and Reset
- Fold and stack blankets
- Return furniture to original positions
- Quick floor sweep for any tripping hazards
