Name and Purpose
- Escape from [Building Name] is a slow-burn stealth game that rewards patience, observation, and creative movement.
- Players practise reading a space, making decisions, and supporting each other quietly.
a.k.a.
- Covert Escape, Secret Agent Sneak
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 20-45 minutes | Indoor building with furniture, corridors, or natural cover; best in low-light evening conditions
Materials
- A designated escape objective: a flag, a cone marked “base,” or a specific exit point
- Glow sticks or low clip-on safety lights for evening play (one per player or one per pair)
- Whistle for signals
- Optional boundary markers for restricted zones
Quick-Run Card
- Set the escape objective (flag, base, or exit) and brief everyone on the building boundaries.
- Watcher takes their position and counts to 30 while others spread out.
- Watcher calls out any player they can clearly see; that player moves to the Sideline Circle.
- Sideline Circle players complete a quick task (e.g., 5 quiet star jumps) then re-enter.
- Round ends when a player reaches the objective, or time is called.
Setup and Boundaries
- Walk the group through the full play space before starting; show them any off-limits areas
- Signal: 1 whistle = freeze and listen; 2 whistles = round over, gather at start
- Check the space for tripping hazards, especially in low-light conditions
- Glow sticks or clip-on lights for all players in evening play; staff carry a torch
- No running. No hiding in enclosed spaces (lockers, closets). No climbing furniture.
How to Play
- Choose one Watcher. The rest are Escapers.
- The Watcher stands at a central point and counts to 30 while Escapers move quietly into position.
- No one may run. Crawling, crouching, and slow movement are the tools.
- The Watcher calls out any Escaper they can clearly see by saying “I see [name].” That player moves to the Sideline Circle.
- Sideline Circle players complete a short re-entry task (5 quiet jumping jacks, a 20-second balance hold, or 3 deep breaths) and then re-enter the game from the start position.
- An Escaper wins the round by reaching the objective without being seen.
- The player who reaches the objective (or the last unspotted player when time is called) becomes the next Watcher.
- If no one reaches the objective before time, the Watcher wins the round.
I-OPt Options
- A (Active): Play as an Escaper, navigating the full space
- S (Support): Pair up with another Escaper as a silent partner; one distracts, one moves
- Q (Quiet): Play at the edges of the space, using slow and patient movement
- O (Observer): Take on the Watcher role, or act as a round timer and scorekeeper from a stationary spot
Inclusion Adaptations
- Players with mobility differences may take on the Watcher role or a stationary decoy role (drawing attention to one area while others move)
- In low-light play, ensure glow sticks are visible on all players to help with spatial awareness
Stewardship Moment
- At the end of play, collect all glow sticks and store for reuse (they last several sessions)
- Reflection: “How did the space itself help or challenge you?”
Consent
- Pre-brief: “This game is slow and quiet. For those not comfortable with low-light conditions, a well-lit version with the same rules is another option. For those not comfortable being named out loud during play, we can use a colour or number signal instead.”
- Mid-game check: After the first round, pause and ask “Thumbs up, sideways, or down for how this feels.”
- Re-entry: The Sideline Circle is always active. Players rejoin after completing a short task, no waiting required.
Risks and Mitigation
- Trips and falls in low light: require glow sticks on all players, no running rule enforced from the start
- Players feeling singled out when called: frame it as part of the game, not a failure; Sideline Circle has a quick re-entry path
- Spaces becoming too cramped: set firm off-limits zones before play begins
Warm-Up Suggestions
- “Ninja Walk”: players walk heel-to-toe across the room as silently as possible; group rates each other on sound level (1-5)
- “Freeze Tag Lite”: standard freeze tag at walking speed only, to prime the no-running expectation
Debrief Questions
- What? “What was the hardest part about moving without being seen?”
- So What? “What did patience get you in this game that rushing would not?”
- Now What? “When do you need to slow down and observe before acting in everyday life?”
Cleanup and Reset
- Collect all glow sticks and return to storage
- Restore any furniture moved during play
- Do a 60-second walk-through of the space to confirm it is reset
