Name and Purpose
- Indoor Olympics turns everyday objects into athletic events that anyone can try.
- Players build problem-solving, teamwork, and creative thinking while having fun with unusual challenges.
a.k.a.
- Indoor Games Festival, Room Olympics
Age / Group / Time / Space
- Ages 8-16 | 8-40 players | 30-60 minutes | Indoor gym or large cleared classroom
Materials
- Straws (for javelin toss or relay carry)
- Balloons (for shot put, keep-up, or relay)
- Paper and tape (for paper airplane distance, paper ball shot)
- Recycled containers (cups, boxes, for targets)
- Soft balls or rolled-up socks
- Rope or tape for boundary lines
- Scoreboard (paper or whiteboard)
- Optional: medals cut from cardboard for everyone at the end
Quick-Run Card
- Set up 4-6 stations before players arrive.
- Divide into teams of 3-5 and explain the rotation signal.
- Teams rotate through all stations together.
- Award points for effort, creativity, and completing the event.
- Close with a showcase round and celebrate every team.
Setup and Boundaries
- Set up each station with clear markers so teams know where to stand and what to do
- Post a simple instruction card at each station
- Signal: 1 whistle = switch events; 2 whistles = gather in the centre
- Check that stations are spaced far enough apart to avoid crossover collisions
How to Play
- Before the session, set up 4-6 event stations around the room. Suggested events:
- Straw Javelin: flick a straw as far as possible from behind a line
- Balloon Shot Put: toss a balloon as far as it will travel
- Paper Plane Distance: fold and launch a paper plane for distance
- Stack Attack: stack recycled containers as high as possible in 30 seconds
- Sock Roll: roll a balled-up sock to knock over a target
- Straw Relay: teams carry a balloon from one end of the room to the other using only a straw
- Divide players into teams of 3-5. Teams rotate through every station together.
- At each station, the whole team attempts the event. Everyone gets at least one turn.
- Points are awarded for participation, best effort, and completing the event. Bonus points for creative technique.
- Staff circulate between stations to encourage and assist.
- After all teams have visited all stations, gather for a showcase round: each team demonstrates their favourite event.
- Close with a group celebration. Every participant earns a spot on the podium.
I-OPt Options
- Start:
- A (Active): Jump into the first event with full energy
- S (Support): Help your team decide who goes first and in what order
- Q (Quiet): Read the station instructions card and explain the event to your team
- O (Observer): Watch one team attempt the first event before joining
- Mid:
- A (Active): Try every variation of each event
- S (Support): Cheer your teammates and track the team score
- Q (Quiet): Focus on one event you enjoy and refine your technique
- O (Observer): Take note of creative techniques and share them at the showcase
- Late:
- A (Active): Lead your team through the final station
- S (Support): Help slower teammates complete their attempts before time runs out
- Q (Quiet): Quietly prepare your favourite moment to share at the showcase
- O (Observer): Choose one thing to say at the debrief
- End:
- A (Active): Lead your team’s showcase demonstration
- S (Support): Help set up or clear stations after the showcase
- Q (Quiet): Receive your recognition quietly and enjoy the moment
- O (Observer): Share one observation about what surprised you
Inclusion Adaptations
- Station instructions can be written in large print and also explained verbally before the rotation begins
- Each event can be scaled: shorter distances, larger targets, or slower timers for players who need a different challenge level
Stewardship Moment
- Use only repurposed or recyclable materials (paper, cardboard, straws, old socks). Avoid single-use plastic.
- After play: collect all straws, reusable containers, and equipment for storage. Recycle paper scraps.
- Reflection: “We built a whole Olympics out of things we already had. What does that tell us about what we really need to have fun?”
Consent
- Pre-brief: “Every event today has been designed so you can try it in your own way. For those who prefer a less physical challenge, scorekeeper and station explainer are full roles in this game. There is no pressure to be the fastest or throw the farthest.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: At the halfway rotation, pause briefly. “How is everyone feeling? Thumbs up, sideways, or down.”
- Opt-out/re-entry: Players can watch a station and step in for the next one. No explanation needed.
Risks and Mitigation
- Balloon or straw hitting someone in the eye: establish a throwing line; all throws go in one direction only
- Teams rushing ahead without waiting for everyone: rotate together as a group; no solo sprinting between stations
- One team dominating the score: emphasise that effort and creativity points are worth just as much as distance or accuracy
Warm-Up Suggestions
- “Object Tour”: walk through all stations before play; each player picks up one item and guesses what event it belongs to
- “Stretch Olympics”: 30 seconds of the widest stretch, the highest reach, the slowest walk, the longest balance
Debrief Questions
- What? “Which event surprised you most? Why?”
- So What? “What did you learn about your team by watching how everyone tackled different challenges?”
- Now What? “What everyday object would you turn into an Olympic event if you could design one yourself?”
Cleanup and Reset
- Return furniture to original positions
- Collect all reusable materials (straws, containers, rope) and store them
- Recycle paper scraps
- Do a full sweep of the floor for small items
