Name and Purpose
- Keep a Straight Face is a low-energy social game where the whole group tries to hold their composure while staff and volunteers try to crack them.
- It builds community through shared challenge, eye contact, and genuine laughter.
a.k.a.
- Deadpan Duel, Stone Face Challenge
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 10-20 minutes | Any indoor or outdoor space large enough for the group to face the staff area
Materials
- One small object to pass (optional, for a secondary passing challenge)
- Timer or stopwatch for the group timer
- Optional: score tracker for group hold times across rounds
Quick-Run Card
- The whole group sits or stands together facing staff/volunteers.
- Staff and volunteers try to make the group laugh using words, faces, and sounds. No touching.
- Round is time-boxed: 3-5 minutes. A group timer tracks how long the group holds out.
- When a player laughs, they head to the Comedy Workshop to build a 10-second bit with a partner.
- Celebrate the group’s total hold time. Comedy Workshop performs at the end. Both groups applauded.
Setup and Boundaries
- Group sits or stands in a cluster facing the staff/volunteer “comedy crew”
- Signal: one hand raised = pause; two claps = stop and gather
- No physical contact during the challenge. Words, faces, and sounds only.
- Designate a Comedy Workshop area to one side where pairs plan their bits
- Check the space for anything underfoot before play
How to Play
- The whole group sits or stands together, facing the staff/volunteer “comedy crew” (2-4 staff or volunteers).
- On “Go!”, the comedy crew tries to make the group laugh using words, silly faces, sounds, or funny scenarios. No touching allowed.
- A group timer starts when the round begins and tracks the total hold time.
- When a player laughs, they head to the Comedy Workshop area, find a partner who has also laughed, and together they build a 10-second comedy bit, silly pose, or sound effect to perform at the end.
- If someone laughs and no partner is available yet, they start planning solo and pair up with the next person.
- The round ends when the timer hits 3-5 minutes (staff decides based on energy), regardless of how many players are still holding straight faces.
- Staff announces the group’s hold time (e.g., “The group lasted 2 minutes and 40 seconds before the first laugh!”). Track this across rounds to see if the group can beat their own record.
- Comedy Workshop pairs perform their bits for the group. Everyone watches and applauds.
- Both groups are celebrated: the holders showed collective focus, the Comedy Workshop showed creative expression.
- Play another round. Try to beat the group’s previous time.
I-OPt Options
- Start
- A (Active): Sit in the front row, facing the comedy crew head-on
- S (Support): Volunteer as part of the comedy crew alongside staff
- Q (Quiet): Sit toward the back and focus on holding your composure quietly
- O (Observer): Watch from the side; join the group or the Comedy Workshop when ready
- Mid
- A (Active): Hold your composure as long as you can, or create an elaborate Comedy Workshop bit
- S (Support): Help a Comedy Workshop partner plan their performance
- Q (Quiet): Stay focused and calm in the group
- O (Observer): Track the group timer; count how many people have laughed
- Late
- A (Active): Polish your Comedy Workshop bit for the final performance
- S (Support): Encourage quieter Comedy Workshop partners
- Q (Quiet): Stay in the group to the end
- O (Observer): Track the running time for the group
- End
- A (Active): Participate in debrief discussion
- S (Support): Offer a compliment to the funniest moment you saw
- Q (Quiet): Give a thumbs-up for debrief responses you agree with
- O (Observer): Share one thing you noticed from watching
Inclusion Adaptations
- Players who prefer not to be in the spotlight can sit toward the back of the group
- Silly sounds or written signs can substitute for verbal comedy in the Comedy Workshop for players with speech differences
Stewardship Moment
- This game needs nothing but people and laughter. No waste needed.
- Reflection: “What did we use to make each other laugh? Did it cost anything?”
Consent
- Pre-brief: “Staff and volunteers will try to make the whole group laugh. For those not comfortable being in the group, the Comedy Workshop or timer-tracking role is equally great.”
- Mid-game check: After one round, give a thumbs-up or sideways check-in. Anyone can move to the Comedy Workshop at any time.
- Opt-out/re-entry: Head to the Comedy Workshop or step to the side at any time. Rejoin the group at the start of the next round.
Risks and Mitigation
- Mockery or unkind humour from comedy crew: remind staff before starting that the goal is playful, not mean. Jokes must be absurd or self-deprecating, not about specific players.
- Players feeling embarrassed: the group timer reframes it as a collective challenge, not individual endurance. No one is singled out.
- Uneven energy: if the group holds too easily, add a second comedy crew member; if they crack too fast, slow the pace
Warm-Up Suggestions
- Mirror Game: pairs face each other and try to copy each other’s movements without laughing
- Statue Pose: everyone freezes in a silly pose on a signal, holds for 5 seconds
Debrief Questions
- What? “How long did the group hold out? What moment cracked the most people?”
- So What? “What was it like doing this as a group rather than one-on-one? What was the Comedy Workshop like?”
- Now What? “Where in daily camp life could you use this kind of playful connection?”
Cleanup and Reset
- Return any passed objects
- No setup to dismantle
