Name and Purpose
- Kneel and Catch is a laugh-filled ball control challenge that keeps everyone engaged from first toss to last.
- Players practise hand-eye coordination and perseverance while having a good time in increasingly awkward positions.
a.k.a.
- Doggy Down, Down Down Down
Age / Group / Time / Space
- Ages 8-16 | Small groups of 3-6 players | 10-20 minutes | Any flat outdoor or indoor space with room for small circles
Materials
- 1 tennis ball or soft foam ball per group
- Cones to mark group zones (4 per group)
- Flat, even ground
Quick-Run Card
- Split into groups of 3-6. Mark each group’s circle with cones.
- Players stand in a circle and toss the ball around.
- Each drop earns the dropper the next position penalty: one knee, two knees, one elbow, two elbows, chin to the ground.
- Players must stay in their earned position while tossing and catching.
- After a set time, everyone resets to standing and starts a new round. No one sits out.
Setup and Boundaries
- Mark a small circle (roughly 2m diameter) per group using cones
- Signal: 1 whistle blow = pause; 2 blows = stop and gather
- Check ground for wet patches, stones, or uneven spots before play
- Staff should be aware of campers with knee or elbow sensitivities
How to Play
- Players stand in a circle. One player starts with the ball.
- Toss the ball to any other player in the circle.
- If a player drops the ball, they move to the next position penalty: right knee down, then both knees, then one elbow on the ground, then both elbows, then chin on the ground.
- Players must stay in their current position while catching and throwing.
- Play continues until a set time is called by staff. Everyone resets to standing for the next round.
- No player is eliminated. Reaching chin position is a badge of honour, not a removal.
I-OPt Options
- A (Active): Toss and catch competitively, working to stay upright the longest
- S (Support): Count positions, call out encouragement, keep track of which position each player is at
- Q (Quiet): Play at slower pace in a small pair group, focusing on gentle tosses
- O (Observer): Watch a group, cheer players on, choose when to join
Inclusion Adaptations
- Players with knee or elbow concerns may stop their position sequence early and simply catch and toss from a comfortable stance without penalty advancement
- Use a larger, softer ball (foam ball) for players who find a tennis ball harder to grip or track
Stewardship Moment
- Use one ball per group rather than multiple; consolidate equipment
- Before leaving: pick up any balls, collect cones, and do a quick 60-second sweep of the play area
Consent
- Pre-brief: “This game has you toss a ball and gradually lower your position if you drop it. For those not comfortable with kneeling or elbow positions, a standing-only option is just as valid.”
- Mid-game check: After the first round, ask players to give a thumbs up, sideways, or down.
- Opt-out/re-entry: Any player can raise a hand to step back. Rejoin at any point by calling “In!” and stepping into the circle.
Risks and Mitigation
- Elbow or knee discomfort on hard ground: place activity on grass or use a mat; allow players to stop position advancement early
- Ball collision between groups: space circles at least 3m apart
- Competitive tension over “who went out first”: reframe as a fun challenge, not elimination
Warm-Up Suggestions
- Juggle: pass the ball around the circle twice before the game starts, calling names as you throw
- Two-hand toss: practise underarm toss and catch with a partner for 60 seconds
Debrief Questions
- What? “What happened to your throwing and catching as your position changed?”
- So What? “How did it feel to keep trying when things got harder?”
- Now What? “Where else in life do you have to adapt and keep going even when you are in an uncomfortable spot?”
Cleanup and Reset
- Collect all balls and cones
- Check play area for any gear left behind
- Return equipment to storage
