Name and Purpose
- Widjiitiwin Basketball is a high-energy, multi-ball field game built around the Ojibwe word for friendship and togetherness.
- Multiple balls in play at once means everyone is involved, and the human hoop goal creates a unique and memorable scoring moment.
a.k.a.
- Multi-Ball Court Ball
Age / Group / Time / Space
- Ages 8-16 | 16-40 players | 20-35 minutes | Large open field, approximately 30m x 40m; two elevated scoring stations at opposite ends
Materials
- 6 or more soft playing balls (mix of soccer and volleyball sizes)
- 2 sturdy chairs or low raised platforms (one at each end, for staff to stand on safely)
- Pinnies or bibs in 2 colours for teams
- Rope or cones to mark a 2.4m square (approximately 8 feet) around each chair goal
Quick-Run Card
- Place a chair at each end; a staff member stands on each chair and forms an arm hoop.
- Mark a 2.4m no-entry square around each chair with rope or cones.
- Split into two teams; distribute multiple balls at the centre.
- Teams carry or pass balls toward the opposing goal.
- Score by throwing a ball through the standing staff member’s arm hoop from outside the square.
Setup and Boundaries
- Place chairs at opposite ends of the field, at least 30m apart.
- Mark the no-entry square clearly with rope or 4 cones around each chair.
- Field boundaries marked with cones or use natural edges.
- Signal: 1 short whistle = stoppage; 2 whistles = full stop and gather.
- Inspect chairs for stability before play. Staff member on the chair must have a clear line of sight across the field.
- Check field for uneven ground, holes, or debris.
How to Play
- Divide players into two equal teams. Each team defends the goal (staff hoop) at one end.
- Distribute all 6 or more balls across the centre of the field.
- On the start signal, both teams move to collect balls and advance them toward the opposing goal.
- Players may carry a ball while running or pass to a teammate.
- No player from either team may enter the 2.4m square around either chair.
- A goal is scored when a ball passes through the arm hoop of the opposing team’s staff member. The ball must be thrown from outside the no-entry square.
- Both teams may attack and defend simultaneously. There is no turn-taking.
- Continue play until a set score is reached or time runs out.
- Players who need a break step to the sideline as a ball retriever (returning out-of-bounds balls quickly). They rejoin the field whenever ready.
I-OPt Options
- Start: A Sprint to the centre and collect a ball immediately. S Hang back and receive passes from teammates advancing the ball. Q Take a defensive position near your own goal area. O Watch the first minute to understand ball flow, then choose a role.
- Mid: A Drive a ball toward the opposing goal and attempt a shot. S Move balls through the team with quick short passes. Q Defend the no-entry zone around your own goal. O Retrieve out-of-bounds balls and return them to active players.
- Late: A Make a final push with multiple balls toward the opposing goal. S Coordinate teammates to overload one side of the opposing goal. Q Slow the pace and focus on safe ball transport. O Track and announce the score to both teams in the final minutes.
- End: A Take a last shot attempt if a ball is available. S Help collect all balls from across the field. Q Note one moment where your team worked especially well together. O Share one thing you noticed from your sideline or retriever role.
Inclusion Adaptations
- Players who use a wheelchair can participate fully in passing, carrying, and shooting; the no-entry zone around the goal applies equally to all players.
- Players who prefer less contact with multiple fast balls can choose a ball-retrieval or out-of-bounds-return role.
Stewardship Moment
- After play, collect all balls and check for damage. Store inflated balls in a dry, shaded location.
- Brief reflection: “This game was designed around the idea of friendship. How did having so many balls in play change the way your team worked together?”
Consent
- Pre-brief: “This game has lots of movement and multiple balls in play at once. For those not comfortable with fast or high-traffic play, a retriever or defender role keeps you involved at a pace that works for you.”
- Mid-game check: After 5 minutes, pause. “Quick check: thumbs up, sideways, or down. Is the pace working?”
- Opt-out/re-entry: Step to the sideline and take a retriever role at any time. Return to the field at the next stoppage.
Risks and Mitigation
- Players colliding near the no-entry square where traffic concentrates: remind players the square is a no-entry zone for everyone, which naturally spaces players out.
- Chair tipping if bumped: staff member must not step down during play; no player may enter or approach the chair; inspect chair stability again at halftime.
- Multiple balls creating confusion and frustration: start with 2 balls and add more after the first round once players know the flow.
Warm-Up Suggestions
- “Multi-Ball Dribble”: staff rolls several balls into the field; each player finds one and dribbles it around for 90 seconds.
- “Freeze Pass”: partners pass a ball back and forth; on the whistle, both freeze; helps practise passing under a sudden stop.
Debrief Questions
- What? “What happened when there were more balls than people knew what to do with?”
- So What? “How did your team decide who went where when there was no single ball to follow?”
- Now What? “When does having more options make a problem easier, and when does it make it harder?”
Cleanup and Reset
- Collect all balls; check for damage and store properly.
- Remove rope or cones around chair goals.
- Return chairs safely to storage.
