Neon-colored shirts or jerseys. The xenomorphs must try to turn everyone else into xenomorphs. Play in a large, dark building with all lights turned off, or outside in a clear area at night. Choose one player to be the first “xenomorph”. This player determines the area for the “hive” to be located. Give all other players (humans) a neon vest …
Read MoreTag Games
Tag Games are great, fast-paced chasing activities that get campers moving. They are a great tool for camp staff since you can play them quickly, without props or preparation.
Traditionally, tag games meant anyone who got tagged (or "tigged" for our friends in the UK) was out. You can, of course, still play that way - but why bother? The best versions give participants a way to get back into the game, or provide them with an alternative role until the game is over.
We encourage you to play these games, and all camp games, using the "everybody plays - everybody wins" philosophy. Whenever possible, don't keep score, change the rules, and most of all - have fun!
Banana Tag
Choose a set of bounds. No one may exit these boundaries. Once the game starts, everyone is “it.” Each person tries to tag other people on the knees or below. Once a child has been tagged, she must sit down in place and cannot participate in the game for the time being. She is released when the child who tagged …
Read MoreBanana Tag (Revised/Updated)
This is a high engery game of tag. Everybody starts out being it. When a person gets tagged they sit down. They have to watch the person who tagged them. When that person gets tagged, they get to stand back up and keep playing. If two people tag each other at the same time they do rock paper scissors and …
Read MoreBlindman’s Bluff
Set a very small play boundary area.To start Blindman’s Buff Tag, blindfold one player and spin them around 3 times.The blindfolded player tries to tag one of the other players, who may crouch low, sneak up behind the “blindman” and yell “Boo”, or stand still and keep very quiet.Eventually though, someone will get careless and be tagged.That player is then …
Read MoreBlob Tag
1. Chose someone as ÛÏITÛ 2. IT starts the game as regular tag, but when he catches someone, they must join hands with IT to create a large Blob 3. Once the Blob has 6 people, it can split into groups of three only, and may split into groups of three any time thereafter 4. The person left without being …
Read MoreBronco Tag
Have the group get into pairs and lock elbows. There is one person that is it and another to be chased (you can have two chasee’s if there is an odd number of people). The chasee will then run from the person who is it. If tagged they then become it, but they can reach safety if the then lock …
Read MoreBump Tag
Larger Groups work better Have campers buddy up with a partner. Choose someone to be “it”and someone being chased. Have the buddy pairs spread out. While being chased, the runner can go up to another pair of buddies, and “bump” one person. The other buddy then is released from that pair, and becomes the new person being chased. For example, …
Read MoreBumper Tag
Just like regular tag but instead of tagging with your hands, you must tag with your hips. Be sure to remind all of the players that all that is needed is a little bump. Nobody should purposely be knocked to the ground.
Read MoreCaptain, Captain
A field or court. To be the last untagged player. This is another version of Color Tag and all the other cross-the-field tag games. In this version, the campers line up on one line and call, “Captain, Captain, may we cross your ship?” To which the captain answers, “Only if you have…” You can fill in the requirement, be it …
Read MoreCatch OneÛ_Catch All
The game is generally played in a large field with at least 10 participants. One person in the group is “it”. The first person s/he tags is *also* “it”. Now, the two chase the others, and so on, until the last person is caught. The last person caught is “it” for the subsequent round of play. There is no real …
Read MoreChaos Tag
None To get as many people as possible without getting tug Everyone is ‘It’. once you are tug you must sit down. You become free once the person who tug you is also tug and therefore is now sitting down. Must keep an eye on who tug you so that as soon as they are tug you are free. Can …
Read MoreCooperation Tag
Something that can easily passed from one person to another, like a rubber chicken. To save players from being tagged by passing an object like a rubber chicken. One person is it. Be sure to have a designated playing area. When the game begins, the person who is it, chases people and tries to tag them. A person is safe …
Read MoreCross the ocean!
Choose 2 kids to be the “sharks”, the rest of the kids are “fish”. The sharks stand in the middle of the gym/field and the fish stand on one side. The sharks yell: “cross the ocean!” and the fish have to run to the other end of the gym/field and avoid being tagged by the sharks. If they are tagged, …
Read MoreCyclops tag
Everyone has to play with one hand covering an eye.
Read MoreEverybody’s it
None Everybody is it, but tagging is limited to below the knee. When tagged, keep an eye on who got you, because when they go down, you are back up again. Takes a long time to result in a definitive winner. If two players are left standing and are taking a long time to knock each other out, declare everyone’s …
Read MoreFlour Sock Tag
Like ball tag, but use a sock filled with flour, so when they get hit you know it by the white spot that it left.
Read MoreFreeze Tag
If the person is tagged then they are frozen. Variations of how to get unfrozen are limitless (ie someone has to crawl through their legs, sing a tune, etc., to unfreeze them.).
Read MoreGhost in the Graveyard
A playing area with a home base and lots of places to hide Find the ghost and return to home base without getting tagged A home base in chosen and child is picked to be the ÛÏghost.Û Everyone but the ÛÏghostÛ stands on home base and chants: One o’clock Two o’clock Three o’clock Four o’clock Five o’clock Six o’clock Seven …
Read MoreGo-Tag
1. Everyone squats in a line, facing alternate directions, think of the line as the center of an oval running track. 2. The player on one end of the line becomes the runner. 3. The player on the other end of the line becomes the chaser. 4. The chaser may run in either direction to start but may not switch …
Read Moregroup game
CHAIN TAG Played like regular tag in which one person starts out as it. They then chase after the others in the group. Everyone that they touch become part of the chain. They have to stay linked as they chase the others. As the chain grows they can use it to trap others. Works best with boundaries. Even works inside.
Read MoreHead and Tails Tag
Quarter 1. At a flip of a coin, or shout of ÛÏDeclareÛ, each person chooses to be either heads or tails, as indicated by them placing their hand on their head or on their ÛÏtailÛ 2. Play then begins, where the players try to tag other players who have chosen the opposite, i.e. heads try to tag tails and vice …
Read MoreHospital Tag
The basic rules are the same as tag. One person is “Mr. Yuck” and the others run. When you get tagged you may cover your “wound” with one of your hands. When you get tagged a second time, you may cover your “wound with your other hand. The third time you get tagged, you are out. OR We did the …
Read MoreHug Tag
This is your classic tag game with one exception, people are only safe if they are hugging someone else. You can only remain in a hugged position for 5 seconds.
Read MoreHuman Centipede
None Make everyone join the centipede. A good teambuilding game. Choose one player to be “it”. “It” must crawl on all fours like a dog. If “it” tags another player, that player becomes a part of the human centipede (“it”). To become part of the human centipede, the tagged player walks to the end of the centipede and grabs whomever’s …
Read MoreIcicle
Designate an area in which to play. Everyone stands in a shoulder to shoulder line on one end of the area. One person is “it” and they stand in the middle of the area. “It” picks an action that everyone else must do. For example, running, bunny hopping, crab walking, etc. Everyone must get to the other side of the …
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