Name and Purpose
- Battleships and Submarines is a swimming pool team game that builds underwater confidence, swimming endurance, and quick thinking.
- Players practise reading teammates, making snap decisions, and managing effort in the water.
a.k.a.
- Deep Splash, Surface and Dive
Age / Group / Time / Space
- Ages 13-17 | 10-30 players | 20-30 minutes | Swimming pool. Shallow end preferred for general play. Deep end only with lifeguard clearance and confirmed swimmer competency.
WATER SAFETY REQUIREMENTS
- A certified lifeguard must be on deck and actively supervising throughout this activity. This is mandatory.
- Buddy system is active for the full session. Each player has a named buddy.
- No diving from the pool deck.
- No holding players underwater. Any holding is an immediate stop signal.
- Players who are not confident swimmers participate as Battleships in the shallow end only.
- Staff confirm swimmer competency before play begins. Players who are not strong swimmers are assigned shallow-end roles.
- Deep end variant (optional, older/advanced swimmers only): only with explicit lifeguard clearance and a second staff member in the water.
Materials
- Swimming pool
- Certified lifeguard on duty (mandatory)
- Buddy system roster (staff-managed)
- Lane ropes or pool markers (optional, to mark team bases)
- Coloured swim caps or wristbands to identify teams (optional)
Quick-Run Card
- Confirm lifeguard is on deck and buddy system is active before anyone enters the water.
- Divide into two teams: Battleships and Submarines. Battleships line up on one wall (shallow end preferred). Submarines line up on the opposite wall.
- Battleships leave their wall and stand in the middle, calling Submarines to approach.
- Submarines try to swim underwater and touch a Battleship before the Battleship retreats to their wall.
- Splashed Submarines and tagged Battleships swap teams. Play until time is called.
Setup and Boundaries
- Assign one wall as each team’s base. Teams may only tag or splash when off their base wall.
- Battleships must leave their base to splash. No splashing from the wall.
- Signal: 1 short whistle = pause all play; 2 short whistles = all players to the pool edge immediately
- Lifeguard holds all-stop authority. All players comply immediately on their signal.
- Staff are positioned on the pool deck with a clear view of the entire play area at all times.
How to Play
- Battleships leave their base wall and stand in the pool, beckoning Submarines to approach.
- Submarines push off from their base and swim underwater toward the Battleships.
- If a Submarine touches a Battleship before the Battleship returns to their wall, that Battleship swaps to the Submarine team. The Submarine gets a free swim back to base.
- If a Submarine surfaces before reaching base and is splashed by a Battleship, that Submarine swaps to the Battleship team.
- Battleships must be off base to splash. No splashing from the wall.
- Deep end option (teens with lifeguard clearance only): a Battleship may gently hold a Submarine’s foot to encourage surfacing. The Submarine may then touch the Battleship to reverse the tag. This variation runs only with explicit lifeguard approval and two staff in the water area.
- Play continues until all players are on one team, or until time is called. Final team sizes are announced, not ranked against individuals.
I-OPt Options
- Start: A (Active): Join as a Battleship or Submarine in the main game area
- Start: S (Support): Manage the buddy check from the pool deck before play begins
- Start: Q (Quiet): Start as a Battleship in the shallow end, lower intensity
- Start: O (Observer): Watch the first round from the deck, enter when ready
- Mid: A (Active): Play full game with movement across the pool
- Mid: S (Support): Assist with buddy check mid-round from the pool edge
- Mid: Q (Quiet): Stay in the shallow end regardless of team assignment
- End: A (Active): Push into the final team sprint
- End: S (Support): Help with pool exit and buddy confirmation
- End: O (Observer): Call out team counts as the round closes
Inclusion Adaptations
- Shallow-end-only version: all players stay in the shallow end. Submarines do a low surface swim rather than going fully under.
- Battleship-only role: players who are not comfortable going underwater play as Battleships for the full game with no pressure to switch.
Stewardship Moment
- Pool chemicals and shared water: remind players that shared water means shared responsibility. No spitting, no rough contact, no behaviour that makes others feel unsafe.
- Leave the deck as you found it. Collect any equipment and return it to the pool area.
Consent
- Pre-brief: “This game involves swimming in a shared pool, including some underwater swimming. For those who would prefer to stay in the shallow end or keep their head above water the whole time, the Battleship role in the shallow end is your spot.”
- Mid-game check: After the first round, pause at the pool edge. “Thumbs up, sideways, or down. How is the water feeling?”
- Opt-out/re-entry: Any player can exit the pool at any time by moving to the ladder. Re-entry is available any time they’re ready.
Risks and Mitigation
- Drowning or distress risk: lifeguard mandatory. Buddy system active. No exceptions.
- Holding players underwater: zero-tolerance rule. Any deliberate holding that prevents surfacing is an immediate game stop.
- Collision between swimmers: establish a clear playing lane. Remind players of pool traffic flow before play.
- Exhaustion or cold: build in a rest round every 5-7 minutes. Players exit and re-enter.
- Deep end risk for non-swimmers: staff confirm swimmer competency before play. Non-swimmers stay in shallow end.
Warm-Up Suggestions
- “Float and Find”: players float on their backs for 30 seconds and find one thing they can see from that position. Settles the group into the water.
- “Underwater Count”: players dip their head under, count to 3, and surface. Low-pressure underwater warm-up.
Debrief Questions
- What? “What was your strategy as a Battleship or Submarine? What did you notice?”
- So What? “What made you feel confident in the water today? What made it harder?”
- Now What? “When do you have to move carefully and stay aware of what is around you, even when you cannot fully see it?”
Cleanup and Reset
- Buddy count before anyone leaves the pool area. All players accounted for.
- Collect wristbands, caps, or lane equipment.
- Lifeguard conducts final pool check before the group departs.
