Name and Purpose
- Jungle Animal Relay is a movement and imagination relay where players travel like animals to fetch their team’s water.
- Players build creativity, gross motor skills, and team spirit through silly, active movement.
a.k.a.
- Animal Movement Race, Wild Run Relay
Age / Group / Time / Space
- Ages 8-12 | 10-30 players in even teams of 5-6 | 20-30 minutes | Outdoor flat grassy area with relay lanes of 15-20 metres
Materials
- 1 bucket of water per team (placed at the far end of the relay lane)
- 1 cup per team
- Cones for lane markers
- Laminated animal movement cards (1 per team)
- Towels
- Whistle
Animal Movements
- Gorilla: walk with arms and legs held wide and low
- Bat: walk with arms flapping at sides
- Leopard: move on hands and feet (low crawl style)
- Snake: move on elbows and knees
- Kangaroo: hop with feet together
Quick-Run Card
- Mark start line and bucket position with cones. Give each team a laminated animal card.
- First player moves like animal 1 (Gorilla) to the bucket, fills the cup, pours it over themselves, and walks back.
- Next player goes as animal 2. Cycle repeats through the list.
- After the 5th player, the list restarts at Gorilla.
- Game ends after two full cycles. Last player places the bucket gently on their head.
Setup and Boundaries
- Mark each team’s lane clearly with cones
- Signal: 1 whistle = pause; 2 whistles = stop and gather at start line
- Check the relay surface for uneven ground, especially the crawl zone (snake and leopard movements)
- Confirm water buckets are stable and not too heavy to lift safely
How to Play
- Divide players into even teams of 5-6. Teams line up at the start line.
- Place one bucket of water and one cup at the far end of each team’s lane.
- First player moves like a Gorilla to the water bucket. Fill the cup. Pour it over themselves. Walk back normally.
- The next player goes as a Bat. Third as a Leopard. Fourth as a Snake. Fifth as a Kangaroo.
- The 6th player starts the list again as a Gorilla.
- Game continues for two full cycles of the animal list. The very last player picks up the bucket, places it gently on their head, and walks back. The team with the most water left in their bucket at the end wins.
I-OPt Options
- A (Active): Move as the full animal character. Lean into the drama.
- S (Support): Coach teammates on their animal movement. Cheer each player loudly.
- Q (Quiet): Move at a calm pace in your animal style. No rushing needed.
- O (Observer): Hold the laminated animal card, call out which animal is next, and watch for turns.
Inclusion Adaptations
- Snake and Leopard movements (floor crawl) can be substituted with a waddling walk or shuffle for players with knee or wrist limitations. Staff confirm the substitute before play starts.
- The cup-pour-over-self step can be skipped by any player. They can pour the water next to themselves instead.
Stewardship Moment
- All water stays in the play area. After play, pour remaining bucket water onto nearby grass or plants.
- Laminated animal cards means nothing is single-use. Store them for future sessions.
Consent
- Pre-brief: ‘In this relay you will move like different jungle animals and pour a cup of water on yourself. For those not comfortable with the water step or with floor-level movements like the snake, there is an alternate movement you can use instead.’
- Mid-game check: After the first full round, quick check-in before the second cycle.
- Opt-out: Step to the sideline at any time. Re-enter at the start of the next team cycle.
Risks and Mitigation
- Snake and Leopard floor movements on rough or wet grass: inspect the crawl zone before play. Place a towel or mat as an option for players doing floor movements.
- Bucket too heavy to carry on head: use a smaller bucket or reduce the fill level before the final carry.
- Slipping when pouring water on themselves: players stand still for the pour step. No moving while pouring.
- Eye contact with cup water: pour from cup to the top of the head, not directly at the face.
Warm-Up Suggestions
- ‘Animal Parade’: walk through all 5 animal movements together as a group before the relay starts. Gets the moves into muscle memory and produces a lot of laughs.
- ‘Freeze Animal’: staff calls an animal name and everyone freezes in that animal pose for 3 seconds.
Debrief Questions
- What? ‘Which animal move was the hardest? Which was the most fun?’
- So What? ‘What did you notice about how your team worked together through the relay?’
- Now What? ‘When do you have to try something silly or unfamiliar in real life and just go for it?’
Cleanup and Reset
- Empty buckets onto grass
- Collect and dry cups
- Gather laminated cards and store
- Cones collected
- Walk the relay lane for any dropped items
