Name and Purpose
- Fanuary is a whole-group dash game where players sprint across a space based on true statements about themselves.
- It builds self-awareness, quick decision-making, and joyful movement for a wide range of ages.
a.k.a.
- Characteristic Dash, Cross the Line
Age / Group / Time / Space
- Ages 8-16 | 15-40 players | 10-20 minutes | Large gym or open field with two clear end lines, 30 feet apart
Materials
- 2 cones or rope lengths to mark end lines
- Optional: whistle for go/stop signals
- Flat, even ground
Quick-Run Card
- Mark two end lines 30 feet apart. Players split into two groups, one at each end.
- Staff caller stands in the middle.
- Caller announces a characteristic (e.g., “wearing blue,” “born in summer”). Anyone it applies to dashes to the opposite line without being tagged.
- Tagged players kneel where tagged and may reach out to lightly tap runners passing close by.
- Caller calls “Fanuary!” and everyone still standing dashes at once.
Setup and Boundaries
- Place 2 cones (or a rope) at each end line; no out-of-bounds on the sides, but ask players to stay within a reasonable lane
- Signal: 1 short whistle or raised hand = pause; 2 whistles or clap = stop and gather
- Check ground for wet patches, holes, or debris before play begins
How to Play
- Players stand in two lines facing each other across the field.
- The caller (staff or volunteer) stands in the middle.
- Caller announces a characteristic that applies to some players (e.g., “wearing red,” “your birthday is in the fall”).
- Players the characteristic applies to dash to the opposite line. Others stay put.
- Tagged mid-run players kneel where tagged. They become stationary helpers and can lightly tap runners who pass within reach.
- Caller continues calling new characteristics. Players already kneeling stay down.
- When the caller shouts “Fanuary!” every standing player dashes at once.
- Kneeling players: after each “Fanuary” round, they rejoin as standing players on whichever side they are closest to.
I-OPt Options
- A (Active): Dash across the field when your characteristic is called
- S (Support): Volunteer as caller for a round; choose creative characteristics
- Q (Quiet): Walk instead of run; move at your own pace across the field
- O (Observer): Watch from the sideline, track which characteristics get called most often, choose when to join
Inclusion Adaptations
- Walking-pace option: players may walk rather than dash at any time, no explanation needed
- Caller may pause between calls to allow all movement styles to reach the other side safely
Stewardship Moment
- Cones and rope store neatly in 60 seconds after play
- Ask: “We just paid attention to things we have in common. How can we do that more often in our group?”
Consent
- Pre-brief: “In this game I’ll call out characteristics that might apply to you. For anyone not comfortable running, walking across is a perfectly great option.”
- Mid-game check: After 5 minutes, pause. “Quick thumbs check. Up, sideways, or down. How is everyone going?”
- Opt-out/re-entry: Any player may step to the side at any time. Call “In!” to re-enter on the next round.
Risks and Mitigation
- Mid-field collisions when many players dash at once: remind players to look up while running and give way
- Kneeling players in high-traffic areas: remind standing players to be aware of those kneeling on the ground
- Caller asking characteristics that single out or embarrass: brief caller to keep statements lighthearted and group-level (clothing, seasons, foods) rather than personal or sensitive
Warm-Up Suggestions
- “Something in Common”: players find one partner and name two things they share in 30 seconds
- Light jog from one end line to the other to settle into the space
Debrief Questions
- What? “What were some of the characteristics called that surprised you?”
- So What? “What did you notice about who ran at the same time as you?”
- Now What? “How might knowing what you have in common with others change how you see them?”
Cleanup and Reset
- Collect cones or rope from end lines
- Sweep play area quickly for any dropped items
- Return equipment to storage
