Name and Purpose
- Flip the Bird is a cooperative keep-away and tag game where the group works together to protect each other from “It.”
- It builds communication, spatial awareness, and quick decision-making in a fast-moving game.
a.k.a.
- Keep Away Tag, Object Guard
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 10-20 minutes | Medium outdoor field or gym, approximately 20m x 20m, with clear boundaries
Materials
- 1 rubber chicken, foam ball, or similar soft object (easy to catch and pass)
- 4 cones for boundary markers
- Optional: whistle for go/stop signals
Quick-Run Card
- Set boundaries with 4 cones. One player starts as “It.” Give the object to any other player.
- “It” may only tag players who do NOT currently hold the object.
- The group passes the object to protect whoever “It” is chasing.
- Tagged players step to the Second Circle at the boundary. They complete a quick challenge to re-enter.
- Play until the whistle blows; rotate “It” each round.
Setup and Boundaries
- Place 4 cones to mark a clear play area (approx. 20m x 20m; adjust for group size)
- Signal: 1 short whistle = pause; 2 whistles = stop and gather
- Define Second Circle zone: a line or two cones just outside the boundary where tagged players wait briefly
- Check ground for hazards before play
How to Play
- One player volunteers or is chosen to start as “It.” “It” stands in the centre of the play area.
- Give the object to any other player. “It” cannot tag the player holding the object.
- On the start signal, “It” tries to tag players who do not have the object. The group passes or runs with the object to protect their teammates.
- “It” may not intercept or catch the object directly (base rule; see variation below).
- When “It” tags a player, that player moves immediately to the Second Circle at the edge of the space. They do 5 hops (or another simple task) and then re-enter the game as a free player.
- After 2 minutes or when “It” has made 3 tags, rotate a new “It.” The previous “It” re-enters as a free player.
- Variation: “It” may attempt to intercept the object. Adjust this rule based on the group’s comfort level.
I-OPt Options
- A (Active): Run freely; pass and receive the object; serve as “It”
- S (Support): Call out positions to teammates, direct passes, track “It’s” location
- Q (Quiet): Walk-pace player who holds the object as a safe “rest station” for the group
- O (Observer): Watch from the sideline, count successful passes, choose when to join
Inclusion Adaptations
- Walk-pace option: any player may choose to walk rather than run at any time; “It” adjusts their speed to match
- Object-hold exemption: a player who needs a moment can hold the object and stand still briefly as a “safe base”
Stewardship Moment
- Equipment used (rubber chicken, foam ball, cones) stores in 60 seconds
- Ask: “We relied on each other to keep the object safe. Where else do you count on your group to have your back?”
Consent
- Pre-brief: “This game involves running and light tagging. For anyone not comfortable with running at full pace, walking is always a great option and still helps your team.”
- Mid-game check: After the first full round, pause. “Thumbs up, sideways, or down. How is everyone feeling? Anyone want to swap roles?”
- Opt-out/re-entry: Any player may step to the side at any time by raising a hand. Call “In!” to re-enter on the next rotation.
Risks and Mitigation
- Collisions when multiple players chase the same zone: remind “It” and runners to look up and give way
- Rough tagging: clarify at the start that tags are a light touch on the shoulder or back only
- One player always targeted as “It”: rotate “It” on a timer rather than waiting for tags to accumulate
Warm-Up Suggestions
- “Hot Potato Circle”: stand in a circle and pass the object as fast as possible while music (or clapping) plays; whoever holds it when music stops does a silly move
- Light jog around the boundary to settle into the space
Debrief Questions
- What? “What made the passing work well? What made it hard?”
- So What? “How did it feel to protect someone else? How did it feel to be protected?”
- Now What? “How could you use this kind of teamwork in your cabin or group this week?”
Cleanup and Reset
- Collect cones and object
- Check play area for hazards or dropped items
- Return equipment to storage
