Name and Purpose
- Rock, Paper, Scissors Posse is a whole-group escalating game where players gather a growing crew of supporters with every round they win.
- It turns individual competition into collective celebration, builds energy, and ends with everyone together.
a.k.a.
- RPS Crew, Champions and Cheerleaders
Age / Group / Time / Space
- Ages 8-16 | 10-50 players | 10-15 minutes | Open indoor or outdoor space with room for players to move freely
Materials
- No materials required
- Optional: upbeat background music during the mingle phase
Quick-Run Card
- Players spread out and find a partner. Each pair plays best of 3 Rock, Paper, Scissors.
- The player who does not win stands behind the winner and cheers enthusiastically for them.
- Teams (winner plus their growing crew) find other teams and play. Winning team absorbs the other team’s players.
- Continue until two large groups remain, each led by one unbeaten player at the front.
- Leaders play the final match. Both sides celebrate together no matter the outcome.
Setup and Boundaries
- Clear enough open space for players to move, find partners, and form growing lines
- Signal: 1 short whistle or raised hand = pause; 2 whistles = stop and gather
- Remind players before starting: the game ends with everyone celebrating together
How to Play
- Everyone spreads out across the space.
- Each player finds a partner. Both play Rock, Paper, Scissors: each holds one hand out and counts “One, two, three, shoot,” then shows their signal.
- Rock (fist) beats Scissors. Scissors (two fingers sideways) beats Paper. Paper (flat palm down) beats Rock.
- Play best of 3. The player who does not win in the pair joins behind the winner as their enthusiastic supporter.
- The pair (now a team of 2) finds another team. Both leaders play Rock, Paper, Scissors. The team whose leader does not win joins behind the other team’s leader.
- Teams keep growing. The growing line cheers loudly for their leader.
- This continues until two large groups face each other, each with one unbeaten leader at the front.
- The two leaders play the final match. The whole room celebrates together.
I-OPt Options
- A (Active): Play as a leader; cheer with full energy for your team
- S (Support): Coach your leader quietly between matches; lead the cheer for your group
- Q (Quiet): Join behind a leader early and enjoy being part of the group without playing yourself
- O (Observer): Watch the first few rounds from the side to see how it works; join a team at any point by stepping behind any player
Inclusion Adaptations
- Players who join a team line can cheer in whatever way feels right for them (clapping, swaying, nodding); no one is required to shout
- A player who needs to sit can be a seated “anchor” at the back of the team line; their cheering still counts
Stewardship Moment
- No materials needed; no cleanup required
- Ask: “Even the players who didn’t win at RPS ended up part of something bigger. What does that tell us about how we support each other?”
Consent
- Pre-brief: “This game is about growing a crew of supporters. Winning and not winning at Rock, Paper, Scissors are both part of the fun. For anyone not comfortable being a team leader, you can start as a supporter from the first round and join a team right away.”
- Mid-game check: As teams grow, pause briefly. “How is the energy? For those not comfortable with any element, an observer or helper role is another option. Call out if you need anything.”
- Opt-out/re-entry: Any player may step to the side at any time. Step behind any team to re-enter as a supporter.
Risks and Mitigation
- Players unsure of RPS rules: review the signals together before starting (show each one as a group)
- Disputes about who won: use best of 3 to reduce single-point disputes; staff referee if needed
- Players feeling left out if they lose early: reframe immediately and consistently. “Moving into the cheering role is a big deal. That team needs your energy.”
Warm-Up Suggestions
- “Group RPS”: everyone plays the same signal on a count of three and sees what the room throws
- “Cheer Practice”: whole group practises their biggest cheer together before the game starts
Debrief Questions
- What? “What happened to the energy in the room as the teams got bigger?”
- So What? “How did it feel to cheer for someone rather than compete yourself?”
- Now What? “How could you bring that kind of support to your group this week without needing a game?”
Cleanup and Reset
- No materials to collect
- Return to next activity
