Name and Purpose
- 2 Truths and a Lie is a quick, low-pressure way for a group to discover surprising things about each other.
- Players practise listening, curiosity, and making connections with people they are just getting to know.
a.k.a.
- Two Truths One Lie
Age / Group / Time / Space
- Ages 8-16 | 6-30 players | 10-20 minutes | Any seated circle or open area, indoors or out
Materials
- Optional: index cards and pens (for the written variation)
- A comfortable seated circle
Quick-Run Card
- Everyone thinks of two true facts and one lie about themselves.
- Each person shares all three in any order they choose.
- The group votes on which one they think is the lie.
- The speaker reveals the answer.
- Celebrate and chat about what you just learned.
Setup and Boundaries
- Arrange seating in a circle so everyone can see each other
- Signal: raised hand means pause; two claps means bring attention back
- Remind the group that all three statements should be appropriate and kind
How to Play
- Give everyone 1-2 minutes to quietly think of their two truths and one lie.
- One person volunteers or is invited to go first.
- They share all three items in any order.
- The group discusses and agrees on which one they believe is the lie.
- The speaker reveals the correct answer.
- Take a brief moment to celebrate or ask a follow-up question about something interesting.
- Move to the next person. Repeat until everyone has shared.
Variation: Anonymous Card Round
- Each person writes their three items on an index card (no name).
- Collect cards, shuffle, and read them one at a time.
- The group guesses both the lie AND who wrote the card.
I-OPt Options
- A (Active): Share your own truths and lie; actively vote and discuss
- S (Support): Ask a kind follow-up question after someone’s reveal
- Q (Quiet): Participate by voting non-verbally (thumbs, finger signal) instead of speaking aloud
- O (Observer): Listen and observe for the first round; join when ready
Inclusion Adaptations
- Players may write their three items instead of speaking them aloud
- The facilitator can model going first to lower the stakes for quieter participants
Stewardship Moment
- If index cards are used, collect them at the end for reuse or recycling
- Reflection: “What did you learn today that surprised you? How does knowing more about someone change how you feel about them?”
Consent
- Pre-brief: “In this activity you share two true things and one made-up thing about yourself. You choose what to share. For those not comfortable speaking in front of the group, writing your answers on a card is another option.”
- Mid-game check: After 3-4 rounds, pause. “Everyone doing okay? Give me a thumbs up, sideways, or down.”
- Opt-out/re-entry: Anyone may pass on their turn by saying “pass” and re-join when ready.
Risks and Mitigation
- A statement that accidentally embarrasses someone: remind participants beforehand to keep content kind and appropriate
- Group pressure to reveal more than intended: reinforce that players choose exactly what to share, nothing more
- Dominant voices taking over the discussion: use a gentle “let’s hear from someone who hasn’t spoken yet” redirect
Warm-Up Suggestions
- “Name and Gesture”: each person shares their name with a body movement; the group mirrors it
- “One Word Weather”: go around the circle; each person describes their mood in one weather word
Debrief Questions
- What? “What was the most surprising truth you heard today?”
- So What? “Why do you think it can be hard to guess when someone is telling a lie?”
- Now What? “What is one thing you learned about someone here that you want to remember?”
Cleanup and Reset
- Collect any index cards for reuse or recycling
- No other cleanup required
